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author | Robert Adams | 2012-12-10 16:46:12 -0800 |
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committer | Robert Adams | 2012-12-10 16:46:12 -0800 |
commit | 93393fb975f3886c448b6f945705304552fe8875 (patch) | |
tree | da5452ab6a2b78588cd3aab2f559a81f8c342fbe /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: Fix crash on the destruction of physical linksets. (diff) | |
download | opensim-SC_OLD-93393fb975f3886c448b6f945705304552fe8875.zip opensim-SC_OLD-93393fb975f3886c448b6f945705304552fe8875.tar.gz opensim-SC_OLD-93393fb975f3886c448b6f945705304552fe8875.tar.bz2 opensim-SC_OLD-93393fb975f3886c448b6f945705304552fe8875.tar.xz |
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index fa3110c..cb84456 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -818,6 +818,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
818 | + hoverContribution | 818 | + hoverContribution |
819 | + limitMotorUpContribution; | 819 | + limitMotorUpContribution; |
820 | 820 | ||
821 | Vector3 newForce = buoyancyContribution; | ||
822 | |||
821 | // If not changing some axis, reduce out velocity | 823 | // If not changing some axis, reduce out velocity |
822 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 824 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
823 | newVelocity.X = 0; | 825 | newVelocity.X = 0; |
@@ -845,7 +847,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
845 | VehicleVelocity = newVelocity; | 847 | VehicleVelocity = newVelocity; |
846 | 848 | ||
847 | // Other linear forces are applied as forces. | 849 | // Other linear forces are applied as forces. |
848 | Vector3 totalDownForce = buoyancyContribution * m_vehicleMass; | 850 | Vector3 totalDownForce = newForce * m_vehicleMass; |
849 | if (!totalDownForce.ApproxEquals(Vector3.Zero, 0.01f)) | 851 | if (!totalDownForce.ApproxEquals(Vector3.Zero, 0.01f)) |
850 | { | 852 | { |
851 | VehicleAddForce(totalDownForce); | 853 | VehicleAddForce(totalDownForce); |
@@ -1005,8 +1007,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1005 | // has a decay factor. This says this force should | 1007 | // has a decay factor. This says this force should |
1006 | // be computed with a motor. | 1008 | // be computed with a motor. |
1007 | // TODO: add interaction with banking. | 1009 | // TODO: add interaction with banking. |
1008 | VDetailLog("{0}, MoveLinear,limitMotorUp,distAbove={1},downForce={2}", | 1010 | VDetailLog("{0}, MoveLinear,limitMotorUp,distAbove={1},colliding={2},ret={3}", |
1009 | Prim.LocalID, distanceAboveGround, ret); | 1011 | Prim.LocalID, distanceAboveGround, Prim.IsColliding, ret); |
1010 | } | 1012 | } |
1011 | return ret; | 1013 | return ret; |
1012 | } | 1014 | } |