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author | Robert Adams | 2013-04-28 14:44:21 -0700 |
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committer | Robert Adams | 2013-04-29 07:38:40 -0700 |
commit | e5582939fd8d78b61c6f1eeda6de45d94f4b4926 (patch) | |
tree | 1f990ab6f73f4e787566031af35c7c59c89968aa /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: complete BSShape classes. (diff) | |
download | opensim-SC_OLD-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.zip opensim-SC_OLD-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.tar.gz opensim-SC_OLD-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.tar.bz2 opensim-SC_OLD-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.tar.xz |
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 612c68b..e2e807e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -625,7 +625,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
625 | // Vehicles report collision events so we know when it's on the ground | 625 | // Vehicles report collision events so we know when it's on the ground |
626 | m_physicsScene.PE.AddToCollisionFlags(ControllingPrim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS); | 626 | m_physicsScene.PE.AddToCollisionFlags(ControllingPrim.PhysBody, CollisionFlags.BS_VEHICLE_COLLISIONS); |
627 | 627 | ||
628 | ControllingPrim.Inertia = m_physicsScene.PE.CalculateLocalInertia(ControllingPrim.PhysShape, m_vehicleMass); | 628 | ControllingPrim.Inertia = m_physicsScene.PE.CalculateLocalInertia(ControllingPrim.PhysShape.physShapeInfo, m_vehicleMass); |
629 | m_physicsScene.PE.SetMassProps(ControllingPrim.PhysBody, m_vehicleMass, ControllingPrim.Inertia); | 629 | m_physicsScene.PE.SetMassProps(ControllingPrim.PhysBody, m_vehicleMass, ControllingPrim.Inertia); |
630 | m_physicsScene.PE.UpdateInertiaTensor(ControllingPrim.PhysBody); | 630 | m_physicsScene.PE.UpdateInertiaTensor(ControllingPrim.PhysBody); |
631 | 631 | ||
@@ -649,7 +649,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
649 | } | 649 | } |
650 | 650 | ||
651 | // BSActor.RemoveBodyDependencies | 651 | // BSActor.RemoveBodyDependencies |
652 | public override void RemoveBodyDependencies() | 652 | public override void RemoveDependencies() |
653 | { | 653 | { |
654 | Refresh(); | 654 | Refresh(); |
655 | } | 655 | } |