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authorRobert Adams2012-10-31 14:49:28 -0700
committerRobert Adams2012-11-03 21:15:06 -0700
commit364a7c308804a3e331199ca60c6dfafa406b5d0d (patch)
treef9755f07a181265c57542d3df19879c20a924947 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentBulletSim: vehicle tweeking. (diff)
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BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 5c61774..38609e3 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -514,8 +514,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
514 if (IsActive) 514 if (IsActive)
515 { 515 {
516 // Friction effects are handled by this vehicle code 516 // Friction effects are handled by this vehicle code
517 BulletSimAPI.SetFriction2(Prim.BSBody.ptr, 0f); 517 BulletSimAPI.SetFriction2(Prim.PhysBody.ptr, 0f);
518 BulletSimAPI.SetHitFraction2(Prim.BSBody.ptr, 0f); 518 BulletSimAPI.SetHitFraction2(Prim.PhysBody.ptr, 0f);
519 } 519 }
520 } 520 }
521 521