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author | Robert Adams | 2013-01-15 15:07:38 -0800 |
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committer | Robert Adams | 2013-01-15 21:08:46 -0800 |
commit | 5d098d8f17fe24d9ad2999ddce819787d02989ce (patch) | |
tree | 35f64a4781217e822b3793cfa0bec136d9894268 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: add debugging messages to know when assets for physical (diff) | |
download | opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.zip opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.gz opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.bz2 opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.xz |
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index e434412..6601479 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -1160,8 +1160,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1160 | if (!Prim.IsColliding && VehicleVelocity.Z > 0.1) | 1160 | if (!Prim.IsColliding && VehicleVelocity.Z > 0.1) |
1161 | { | 1161 | { |
1162 | // Get rid of any of the velocity vector that is pushing us up. | 1162 | // Get rid of any of the velocity vector that is pushing us up. |
1163 | VehicleVelocity += new Vector3(0, 0, -VehicleVelocity.Z); | 1163 | float upVelocity = VehicleVelocity.Z; |
1164 | VehicleVelocity += new Vector3(0, 0, -upVelocity); | ||
1164 | 1165 | ||
1166 | /* | ||
1165 | // If we're pointed up into the air, we should nose down | 1167 | // If we're pointed up into the air, we should nose down |
1166 | Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation; | 1168 | Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation; |
1167 | // The rotation around the Y axis is pitch up or down | 1169 | // The rotation around the Y axis is pitch up or down |
@@ -1175,11 +1177,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1175 | VDetailLog("{0}, MoveLinear,limitMotorUp,newVel={1},pntDir={2},corrFrc={3},aCorr={4}", | 1177 | VDetailLog("{0}, MoveLinear,limitMotorUp,newVel={1},pntDir={2},corrFrc={3},aCorr={4}", |
1176 | Prim.LocalID, VehicleVelocity, pointingDirection, angularCorrectionForce, angularCorrectionVector); | 1178 | Prim.LocalID, VehicleVelocity, pointingDirection, angularCorrectionForce, angularCorrectionVector); |
1177 | } | 1179 | } |
1178 | else | 1180 | */ |
1179 | { | 1181 | VDetailLog("{0}, MoveLinear,limitMotorUp,collide={1},upVel={2},newVel={3}", |
1180 | VDetailLog("{0}, MoveLinear,limitMotorUp,newVel={1},pntDir={2}", | 1182 | Prim.LocalID, Prim.IsColliding, upVelocity, VehicleVelocity); |
1181 | Prim.LocalID, VehicleVelocity, pointingDirection); | ||
1182 | } | ||
1183 | } | 1183 | } |
1184 | } | 1184 | } |
1185 | } | 1185 | } |