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author | Robert Adams | 2012-10-29 14:27:48 -0700 |
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committer | Robert Adams | 2012-11-03 21:14:08 -0700 |
commit | bc43c7007d3d8ffc2f497a6d37004eb3d3544e00 (patch) | |
tree | df0b6315c9ea31c48405680ecded24b29211ef79 /OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |
parent | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable... (diff) | |
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BulletSim: code rearrangement
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs index b9add06..a9fd826 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |||
@@ -143,8 +143,6 @@ public sealed class BSConstraintCollection : IDisposable | |||
143 | // Return 'true' if any constraints were destroyed. | 143 | // Return 'true' if any constraints were destroyed. |
144 | public bool RemoveAndDestroyConstraint(BulletBody body1) | 144 | public bool RemoveAndDestroyConstraint(BulletBody body1) |
145 | { | 145 | { |
146 | // return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID); | ||
147 | |||
148 | List<BSConstraint> toRemove = new List<BSConstraint>(); | 146 | List<BSConstraint> toRemove = new List<BSConstraint>(); |
149 | uint lookingID = body1.ID; | 147 | uint lookingID = body1.ID; |
150 | lock (m_constraints) | 148 | lock (m_constraints) |