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authorRobert Adams2012-10-29 14:27:48 -0700
committerRobert Adams2012-11-03 21:14:08 -0700
commitbc43c7007d3d8ffc2f497a6d37004eb3d3544e00 (patch)
treedf0b6315c9ea31c48405680ecded24b29211ef79 /OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
parentBulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable... (diff)
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BulletSim: code rearrangement
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
index b9add06..a9fd826 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
@@ -143,8 +143,6 @@ public sealed class BSConstraintCollection : IDisposable
143 // Return 'true' if any constraints were destroyed. 143 // Return 'true' if any constraints were destroyed.
144 public bool RemoveAndDestroyConstraint(BulletBody body1) 144 public bool RemoveAndDestroyConstraint(BulletBody body1)
145 { 145 {
146 // return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID);
147
148 List<BSConstraint> toRemove = new List<BSConstraint>(); 146 List<BSConstraint> toRemove = new List<BSConstraint>();
149 uint lookingID = body1.ID; 147 uint lookingID = body1.ID;
150 lock (m_constraints) 148 lock (m_constraints)