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authorRobert Adams2012-10-26 16:09:08 -0700
committerRobert Adams2012-11-03 21:13:27 -0700
commit7af28724acf12245977fc44576c36ec0de320a8a (patch)
treecc441f1cc22bfd5bafdc4ac46b255c2a1fbf61d2 /OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs
parentBulletSim: many small changes for vehicles simulation. (diff)
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BulletSim: rename constraint classes so they show up together alphabetically.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs (renamed from OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs)6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs
index ecb3ec8..3c37d76 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs
@@ -32,14 +32,14 @@ using OpenMetaverse;
32namespace OpenSim.Region.Physics.BulletSPlugin 32namespace OpenSim.Region.Physics.BulletSPlugin
33{ 33{
34 34
35public sealed class BS6DofConstraint : BSConstraint 35public sealed class BSConstraint6Dof : BSConstraint
36{ 36{
37 private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]"; 37 private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]";
38 38
39 public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } } 39 public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } }
40 40
41 // Create a btGeneric6DofConstraint 41 // Create a btGeneric6DofConstraint
42 public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, 42 public BSConstraint6Dof(BulletSim world, BulletBody obj1, BulletBody obj2,
43 Vector3 frame1, Quaternion frame1rot, 43 Vector3 frame1, Quaternion frame1rot,
44 Vector3 frame2, Quaternion frame2rot, 44 Vector3 frame2, Quaternion frame2rot,
45 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) 45 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
@@ -58,7 +58,7 @@ public sealed class BS6DofConstraint : BSConstraint
58 obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); 58 obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X"));
59 } 59 }
60 60
61 public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, 61 public BSConstraint6Dof(BulletSim world, BulletBody obj1, BulletBody obj2,
62 Vector3 joinPoint, 62 Vector3 joinPoint,
63 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) 63 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
64 { 64 {