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author | Robert Adams | 2012-10-19 15:43:31 -0700 |
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committer | Robert Adams | 2012-10-19 15:43:31 -0700 |
commit | d94c4646ccf0703019dd5a7915afb43706a4de35 (patch) | |
tree | a9fbf5947a8a0d06b9a07ad3be7d42dd672ebc4a /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: reorder avatar collision checking to eliminate double collision_end. (diff) | |
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BulletSim: add asset fetching so BulletSim works with new physics asset handling.
Refactor some names to make them available for the asset tracking and fetching.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index fc4526b..623ac8f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -200,10 +200,9 @@ public class BSCharacter : BSPhysObject | |||
200 | } | 200 | } |
201 | } | 201 | } |
202 | public override OMV.Vector3 Scale { get; set; } | 202 | public override OMV.Vector3 Scale { get; set; } |
203 | private PrimitiveBaseShape _pbs; | ||
204 | public override PrimitiveBaseShape Shape | 203 | public override PrimitiveBaseShape Shape |
205 | { | 204 | { |
206 | set { _pbs = value;} | 205 | set { BaseShape = value; } |
207 | } | 206 | } |
208 | 207 | ||
209 | public override bool Grabbed { | 208 | public override bool Grabbed { |