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author | Robert Adams | 2013-07-18 19:09:55 -0700 |
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committer | Robert Adams | 2013-07-18 19:09:55 -0700 |
commit | 1d65b0d80296a672c8023293aee7d0a01bad4066 (patch) | |
tree | 5455a7a3f66d8fee8c7fc9394fc0df880a834441 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | Enable storing of environment settings in NullSimulationData (diff) | |
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BulletSim: add position resetting for stationary avatars so they don't
move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index c9e3ca0..59e7f5f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -709,10 +709,10 @@ public sealed class BSCharacter : BSPhysObject | |||
709 | // the world that things have changed. | 709 | // the world that things have changed. |
710 | public override void UpdateProperties(EntityProperties entprop) | 710 | public override void UpdateProperties(EntityProperties entprop) |
711 | { | 711 | { |
712 | // Don't change position if standing on a stationary object. | 712 | // Let anyone (like the actors) modify the updated properties before they are pushed into the object and the simulator. |
713 | if (!IsStationary) | 713 | TriggerPreUpdatePropertyAction(ref entprop); |
714 | RawPosition = entprop.Position; | ||
715 | 714 | ||
715 | RawPosition = entprop.Position; | ||
716 | RawOrientation = entprop.Rotation; | 716 | RawOrientation = entprop.Rotation; |
717 | 717 | ||
718 | // Smooth velocity. OpenSimulator is VERY sensitive to changes in velocity of the avatar | 718 | // Smooth velocity. OpenSimulator is VERY sensitive to changes in velocity of the avatar |
@@ -740,7 +740,7 @@ public sealed class BSCharacter : BSPhysObject | |||
740 | // Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); | 740 | // Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); |
741 | 741 | ||
742 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 742 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
743 | // base.RequestPhysicsterseUpdate(); | 743 | // PhysScene.PostUpdate(this); |
744 | 744 | ||
745 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 745 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
746 | LocalID, RawPosition, RawOrientation, RawVelocity, _acceleration, _rotationalVelocity); | 746 | LocalID, RawPosition, RawOrientation, RawVelocity, _acceleration, _rotationalVelocity); |