aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
diff options
context:
space:
mode:
authorteravus2013-01-23 21:58:51 -0500
committerteravus2013-01-23 21:58:51 -0500
commit878df52515ea3519130ba646a050c8d8c1f09b29 (patch)
tree2fbccc21e6e45e8ad552b4bece3f331322a6e838 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentRemove unnecessary System.Linq reference from Compiler.cs (diff)
downloadopensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.zip
opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.tar.gz
opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.tar.bz2
opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.tar.xz
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
0 files changed, 0 insertions, 0 deletions