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author | Robert Adams | 2013-04-07 14:05:35 -0700 |
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committer | Robert Adams | 2013-04-08 06:27:44 -0700 |
commit | a7a1b8b7e9269b446e3396a35153b00942c1e35b (patch) | |
tree | df4c7041eb9a2819dd6e17aa2f95768a552f31e3 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: complete movement of physical object action code out of the (diff) | |
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BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 09c9b16..a0d58d3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -160,6 +160,9 @@ public sealed class BSCharacter : BSPhysObject | |||
160 | // Make so capsule does not fall over | 160 | // Make so capsule does not fall over |
161 | PhysicsScene.PE.SetAngularFactorV(PhysBody, OMV.Vector3.Zero); | 161 | PhysicsScene.PE.SetAngularFactorV(PhysBody, OMV.Vector3.Zero); |
162 | 162 | ||
163 | // The avatar mover sets some parameters. | ||
164 | PhysicalActors.Refresh(); | ||
165 | |||
163 | PhysicsScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.CF_CHARACTER_OBJECT); | 166 | PhysicsScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.CF_CHARACTER_OBJECT); |
164 | 167 | ||
165 | PhysicsScene.PE.AddObjectToWorld(PhysicsScene.World, PhysBody); | 168 | PhysicsScene.PE.AddObjectToWorld(PhysicsScene.World, PhysBody); |