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authorRobert Adams2013-08-19 11:08:22 -0700
committerRobert Adams2013-09-11 09:12:00 -0700
commit6d83f3f02190509119f65da92def19d08ef825f9 (patch)
tree47b616652c6e010c862035e3537a5aaf239e2ea8 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: add extended physics function physGetLinkType(linkNum). Add implem... (diff)
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BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 291dfcd..28b2a7e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -676,18 +676,20 @@ public sealed class BSCharacter : BSPhysObject
676 float heightAdjust = BSParam.AvatarHeightMidFudge; 676 float heightAdjust = BSParam.AvatarHeightMidFudge;
677 if (BSParam.AvatarHeightLowFudge != 0f || BSParam.AvatarHeightHighFudge != 0f) 677 if (BSParam.AvatarHeightLowFudge != 0f || BSParam.AvatarHeightHighFudge != 0f)
678 { 678 {
679 // An avatar is between 1.61 and 2.12 meters. Midpoint is 1.87m. 679 const float AVATAR_LOW = 1.1f;
680 // The "times 4" relies on the fact that the difference from the midpoint to the extremes is exactly 0.25 680 const float AVATAR_MID = 1.775f; // 1.87f
681 float midHeightOffset = size.Z - 1.87f; 681 const float AVATAR_HI = 2.45f;
682 // An avatar is between 1.1 and 2.45 meters. Midpoint is 1.775m.
683 float midHeightOffset = size.Z - AVATAR_MID;
682 if (midHeightOffset < 0f) 684 if (midHeightOffset < 0f)
683 { 685 {
684 // Small avatar. Add the adjustment based on the distance from midheight 686 // Small avatar. Add the adjustment based on the distance from midheight
685 heightAdjust += -1f * midHeightOffset * 4f * BSParam.AvatarHeightLowFudge; 687 heightAdjust += ((-1f * midHeightOffset) / (AVATAR_MID - AVATAR_LOW)) * BSParam.AvatarHeightLowFudge;
686 } 688 }
687 else 689 else
688 { 690 {
689 // Large avatar. Add the adjustment based on the distance from midheight 691 // Large avatar. Add the adjustment based on the distance from midheight
690 heightAdjust += midHeightOffset * 4f * BSParam.AvatarHeightHighFudge; 692 heightAdjust += ((midHeightOffset) / (AVATAR_HI - AVATAR_MID)) * BSParam.AvatarHeightHighFudge;
691 } 693 }
692 } 694 }
693 // The total scale height is the central cylindar plus the caps on the two ends. 695 // The total scale height is the central cylindar plus the caps on the two ends.
@@ -698,6 +700,9 @@ public sealed class BSCharacter : BSPhysObject
698 if (newScale.Z < 0) 700 if (newScale.Z < 0)
699 newScale.Z = 0.1f; 701 newScale.Z = 0.1f;
700 702
703 DetailLog("{0},BSCharacter.ComputerAvatarScale,size={1},lowF={2},midF={3},hiF={4},adj={5},newScale={6}",
704 LocalID, size, BSParam.AvatarHeightLowFudge, BSParam.AvatarHeightMidFudge, BSParam.AvatarHeightHighFudge, heightAdjust, newScale);
705
701 return newScale; 706 return newScale;
702 } 707 }
703 708