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author | Robert Adams | 2013-01-15 15:07:38 -0800 |
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committer | Robert Adams | 2013-01-15 21:08:46 -0800 |
commit | 5d098d8f17fe24d9ad2999ddce819787d02989ce (patch) | |
tree | 35f64a4781217e822b3793cfa0bec136d9894268 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: add debugging messages to know when assets for physical (diff) | |
download | opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.zip opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.gz opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.bz2 opensim-SC_OLD-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.xz |
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 2e900b3..87a06c1 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -215,7 +215,7 @@ public sealed class BSCharacter : BSPhysObject | |||
215 | // Add special movement force to allow avatars to walk up stepped surfaces. | 215 | // Add special movement force to allow avatars to walk up stepped surfaces. |
216 | moveForce += WalkUpStairs(); | 216 | moveForce += WalkUpStairs(); |
217 | 217 | ||
218 | DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); | 218 | // DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); |
219 | PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce); | 219 | PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce); |
220 | }); | 220 | }); |
221 | } | 221 | } |