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author | Robert Adams | 2013-02-07 21:57:31 -0800 |
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committer | Robert Adams | 2013-02-08 16:29:29 -0800 |
commit | 1b203601f43662541526369f540dd04f5b485be6 (patch) | |
tree | 418bae04970c59ed4ab7653686843bc2e916b730 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: reclass BSPrim into layers so linkset and physical world displacem... (diff) | |
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BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index d694a6a..0afc437 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -901,7 +901,7 @@ public sealed class BSCharacter : BSPhysObject | |||
901 | CurrentEntityProperties = entprop; | 901 | CurrentEntityProperties = entprop; |
902 | 902 | ||
903 | // Tell the linkset about value changes | 903 | // Tell the linkset about value changes |
904 | Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); | 904 | // Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); |
905 | 905 | ||
906 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 906 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
907 | // base.RequestPhysicsterseUpdate(); | 907 | // base.RequestPhysicsterseUpdate(); |