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authorRobert Adams2012-10-14 19:23:35 -0700
committerRobert Adams2012-10-19 10:52:06 -0700
commiteaccfa6d99ac51b4963ae0fa457ff0d2b9ce65e7 (patch)
tree3fb006e93c8599a124369b2b4da16c72fea540ec /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: Update BSCharacter to use API2 interface. (diff)
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BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 7c2f856..7bc6b69 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -146,7 +146,7 @@ public class BSCharacter : BSPhysObject
146 146
147 ZeroMotion(); 147 ZeroMotion();
148 148
149 OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSBody.ptr, MassRaw); 149 OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw);
150 BulletSimAPI.SetMassProps2(BSBody.ptr, MassRaw, localInertia); 150 BulletSimAPI.SetMassProps2(BSBody.ptr, MassRaw, localInertia);
151 151
152 // Set the velocity and compute the proper friction 152 // Set the velocity and compute the proper friction