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author | Melanie | 2013-01-16 16:52:57 +0000 |
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committer | Melanie | 2013-01-16 16:52:57 +0000 |
commit | 9c99ed26ebe7cd2e42c10487e4ddfde0c934d921 (patch) | |
tree | 536b2d6530fdda925203afddd27a4b9444e4d2a7 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | Complete removal of the now unused state queue (diff) | |
parent | Changed a couple of debug messages at the request of osgrid. (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index a5fec87..87a06c1 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -215,7 +215,7 @@ public sealed class BSCharacter : BSPhysObject | |||
215 | // Add special movement force to allow avatars to walk up stepped surfaces. | 215 | // Add special movement force to allow avatars to walk up stepped surfaces. |
216 | moveForce += WalkUpStairs(); | 216 | moveForce += WalkUpStairs(); |
217 | 217 | ||
218 | DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); | 218 | // DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); |
219 | PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce); | 219 | PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce); |
220 | }); | 220 | }); |
221 | } | 221 | } |
@@ -855,7 +855,10 @@ public sealed class BSCharacter : BSPhysObject | |||
855 | _rotationalVelocity = entprop.RotationalVelocity; | 855 | _rotationalVelocity = entprop.RotationalVelocity; |
856 | 856 | ||
857 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. | 857 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. |
858 | PositionSanityCheck(true); | 858 | if (PositionSanityCheck(true)) |
859 | { | ||
860 | entprop.Position = _position; | ||
861 | } | ||
859 | 862 | ||
860 | // remember the current and last set values | 863 | // remember the current and last set values |
861 | LastEntityProperties = CurrentEntityProperties; | 864 | LastEntityProperties = CurrentEntityProperties; |