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author | Robert Adams | 2012-11-28 08:05:01 -0800 |
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committer | Robert Adams | 2012-11-28 09:48:33 -0800 |
commit | 0a66317fa6414dff9a7a4ab5bae10802e1e6693f (patch) | |
tree | a0705a43191649f43c80d43ee8537f5ab6581e94 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 4c195e1..1dfc420 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -307,7 +307,7 @@ public sealed class BSCharacter : BSPhysObject | |||
307 | } | 307 | } |
308 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) | 308 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) |
309 | { | 309 | { |
310 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); | 310 | float waterHeight = PhysicsScene.TerrainManager.GetWaterLevelAtXYZ(_position); |
311 | if (Position.Z < waterHeight) | 311 | if (Position.Z < waterHeight) |
312 | { | 312 | { |
313 | _position.Z = waterHeight; | 313 | _position.Z = waterHeight; |