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authorRobert Adams2013-02-07 21:57:31 -0800
committerRobert Adams2013-02-08 16:29:29 -0800
commit1b203601f43662541526369f540dd04f5b485be6 (patch)
tree418bae04970c59ed4ab7653686843bc2e916b730 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: reclass BSPrim into layers so linkset and physical world displacem... (diff)
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BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index d694a6a..0afc437 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -901,7 +901,7 @@ public sealed class BSCharacter : BSPhysObject
901 CurrentEntityProperties = entprop; 901 CurrentEntityProperties = entprop;
902 902
903 // Tell the linkset about value changes 903 // Tell the linkset about value changes
904 Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); 904 // Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this);
905 905
906 // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. 906 // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop.
907 // base.RequestPhysicsterseUpdate(); 907 // base.RequestPhysicsterseUpdate();