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authorRobert Adams2012-08-31 13:39:29 -0700
committerRobert Adams2012-09-07 16:05:16 -0700
commit189f51233e48026347a3443628350044e4b6fe8a (patch)
tree805f9ca9dcf94fcde33c1e93e4139d1564703c01 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: Modify collision flag calls to return the current flags. (diff)
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BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 747ae71..dc2b595 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -92,6 +92,7 @@ public class BSCharacter : BSPhysObject
92 _localID = localID; 92 _localID = localID;
93 _avName = avName; 93 _avName = avName;
94 Scene = parent_scene; 94 Scene = parent_scene;
95 _physicsActorType = (int)ActorTypes.Agent;
95 _position = pos; 96 _position = pos;
96 _size = size; 97 _size = size;
97 _flying = isFlying; 98 _flying = isFlying;