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author | Robert Adams | 2012-10-26 13:47:28 -0700 |
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committer | Robert Adams | 2012-11-03 21:12:54 -0700 |
commit | b83449ae9ad3073abaa06167a99c47943c3199c2 (patch) | |
tree | d91bf2a440a148c5d4ad1755939f04136b128e4a /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: Add banking and other new code to vechile dynamics. Add third part... (diff) | |
download | opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.zip opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.tar.gz opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.tar.bz2 opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.tar.xz |
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 9fea9b8..8bb4b21 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -152,7 +152,7 @@ public sealed class BSCharacter : BSPhysObject | |||
152 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) | 152 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) |
153 | { | 153 | { |
154 | BulletSimAPI.SetCcdMotionThreshold2(BSBody.ptr, PhysicsScene.Params.ccdMotionThreshold); | 154 | BulletSimAPI.SetCcdMotionThreshold2(BSBody.ptr, PhysicsScene.Params.ccdMotionThreshold); |
155 | BulletSimAPI.SetCcdSweepSphereRadius2(BSBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); | 155 | BulletSimAPI.SetCcdSweptSphereRadius2(BSBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); |
156 | } | 156 | } |
157 | 157 | ||
158 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw); | 158 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw); |