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author | Robert Adams | 2013-01-17 14:47:35 -0800 |
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committer | Robert Adams | 2013-01-17 14:47:35 -0800 |
commit | 75f710f1e70a3c9d3459d549eb4334a445aca834 (patch) | |
tree | c41b93551f101cfd10ea39567f10b759bbf3f355 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | Add utility function to clamp a vector to a maximum magnitude. (diff) | |
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BulletSim: Add one function that all actors who act on the physical
can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 87a06c1..6d5e23f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -652,6 +652,9 @@ public sealed class BSCharacter : BSPhysObject | |||
652 | public override bool IsStatic { | 652 | public override bool IsStatic { |
653 | get { return false; } | 653 | get { return false; } |
654 | } | 654 | } |
655 | public override bool IsPhysicallyActive { | ||
656 | get { return true; } | ||
657 | } | ||
655 | public override bool Flying { | 658 | public override bool Flying { |
656 | get { return _flying; } | 659 | get { return _flying; } |
657 | set { | 660 | set { |