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authorRobert Adams2012-08-06 12:55:52 -0700
committerRobert Adams2012-08-06 12:55:52 -0700
commit4adb3471ac6e7710395a47d77aa8c1b3715a6c99 (patch)
treecfc79099004578ee0d4e20bf92361e9e3a26c9fa /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentStrip experimental tag from --publish option of "save oar" region console com... (diff)
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BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 494f5a6..ee485b4 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -274,9 +274,12 @@ public class BSCharacter : PhysicsActor
274 public override bool Flying { 274 public override bool Flying {
275 get { return _flying; } 275 get { return _flying; }
276 set { 276 set {
277 _flying = value; 277 if (_flying != value)
278 // simulate flying by changing the effect of gravity 278 {
279 this.Buoyancy = ComputeBuoyancyFromFlying(_flying); 279 _flying = value;
280 // simulate flying by changing the effect of gravity
281 this.Buoyancy = ComputeBuoyancyFromFlying(_flying);
282 }
280 } 283 }
281 } 284 }
282 private float ComputeBuoyancyFromFlying(bool ifFlying) { 285 private float ComputeBuoyancyFromFlying(bool ifFlying) {