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authorRobert Adams2012-12-13 12:42:25 -0800
committerRobert Adams2012-12-13 16:32:06 -0800
commit3b2b785a461eba34c26a45be246c2baef2820e39 (patch)
tree10f25858b084edcd6e58af0fb220b893260ddf5d /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: remove extra linkset rebuilds. (diff)
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BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined so they can be used in the unmanaged world. Consolidate setting of collision flags so implementation is not scattered.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index c8aad8d..0defb24 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -167,9 +167,8 @@ public sealed class BSCharacter : BSPhysObject
167 BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, PhysBody.ptr); 167 BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, PhysBody.ptr);
168 168
169 // Do this after the object has been added to the world 169 // Do this after the object has been added to the world
170 BulletSimAPI.SetCollisionGroupMask2(PhysBody.ptr, 170 PhysBody.collisionType = CollisionType.Avatar;
171 (uint)CollisionFilterGroups.AvatarGroup, 171 PhysBody.ApplyCollisionMask();
172 (uint)CollisionFilterGroups.AvatarMask);
173 } 172 }
174 173
175 public override void RequestPhysicsterseUpdate() 174 public override void RequestPhysicsterseUpdate()