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authorRobert Adams2012-11-28 08:05:01 -0800
committerRobert Adams2012-11-28 09:48:33 -0800
commit0a66317fa6414dff9a7a4ab5bae10802e1e6693f (patch)
treea0705a43191649f43c80d43ee8537f5ab6581e94 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 4c195e1..1dfc420 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -307,7 +307,7 @@ public sealed class BSCharacter : BSPhysObject
307 } 307 }
308 if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) 308 if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0)
309 { 309 {
310 float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); 310 float waterHeight = PhysicsScene.TerrainManager.GetWaterLevelAtXYZ(_position);
311 if (Position.Z < waterHeight) 311 if (Position.Z < waterHeight)
312 { 312 {
313 _position.Z = waterHeight; 313 _position.Z = waterHeight;