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authorRobert Adams2013-04-29 07:54:50 -0700
committerRobert Adams2013-04-29 07:54:50 -0700
commit92ee288d666963aae2a058cc964be009a504f084 (patch)
tree8c18c28f2ca757c6883c4c5d3b82e06d47962ee2 /OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
parentBulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... (diff)
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BulletSim: remove trailing white space to make git happier. No functional changes.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index bfeec24..3378c93 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -298,7 +298,7 @@ public abstract class BSAPITemplate
298{ 298{
299// Returns the name of the underlying Bullet engine 299// Returns the name of the underlying Bullet engine
300public abstract string BulletEngineName { get; } 300public abstract string BulletEngineName { get; }
301public abstract string BulletEngineVersion { get; protected set;} 301public abstract string BulletEngineVersion { get; protected set;}
302 302
303// Initialization and simulation 303// Initialization and simulation
304public abstract BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms, 304public abstract BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms,
@@ -373,7 +373,7 @@ public abstract void DestroyObject(BulletWorld sim, BulletBody obj);
373// ===================================================================================== 373// =====================================================================================
374public abstract BulletShape CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin); 374public abstract BulletShape CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin);
375 375
376public abstract BulletShape CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, 376public abstract BulletShape CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap,
377 float scaleFactor, float collisionMargin); 377 float scaleFactor, float collisionMargin);
378 378
379// ===================================================================================== 379// =====================================================================================
@@ -388,7 +388,7 @@ public abstract BulletConstraint Create6DofConstraintToPoint(BulletWorld world,
388 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies); 388 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
389 389
390public abstract BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1, 390public abstract BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1,
391 Vector3 frameInBloc, Quaternion frameInBrot, 391 Vector3 frameInBloc, Quaternion frameInBrot,
392 bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies); 392 bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies);
393 393
394public abstract BulletConstraint Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, 394public abstract BulletConstraint Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,