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author | Robert Adams | 2013-01-01 09:30:49 -0800 |
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committer | Robert Adams | 2013-01-01 17:27:32 -0800 |
commit | 04132d3af4c8f44639ea842091f86274513e2dfd (patch) | |
tree | 8afd4aa11cb7bcf15ffd7156204f73859e762f31 /OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |
parent | Fixed bugs when getting the root folder. (diff) | |
download | opensim-SC_OLD-04132d3af4c8f44639ea842091f86274513e2dfd.zip opensim-SC_OLD-04132d3af4c8f44639ea842091f86274513e2dfd.tar.gz opensim-SC_OLD-04132d3af4c8f44639ea842091f86274513e2dfd.tar.bz2 opensim-SC_OLD-04132d3af4c8f44639ea842091f86274513e2dfd.tar.xz |
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index 699f055..2350f59 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -362,7 +362,7 @@ public abstract void DestroyObject(BulletWorld sim, BulletBody obj); | |||
362 | // ===================================================================================== | 362 | // ===================================================================================== |
363 | public abstract BulletShape CreateGroundPlaneShape(uint id, float height, float collisionMargin); | 363 | public abstract BulletShape CreateGroundPlaneShape(uint id, float height, float collisionMargin); |
364 | 364 | ||
365 | public abstract BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, | 365 | public abstract BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, |
366 | float scaleFactor, float collisionMargin); | 366 | float scaleFactor, float collisionMargin); |
367 | 367 | ||
368 | // ===================================================================================== | 368 | // ===================================================================================== |