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authorRobert Adams2012-12-31 17:06:47 -0800
committerRobert Adams2012-12-31 19:57:25 -0800
commit6988b5ceaf6387198f0d23769adefdf572757c4a (patch)
tree8ad244531e945e369a8d6f5e31a5151e47a09da0 /OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
parentBulletSim: eliminate the use of the unmanaged HeightMapInfo structure. (diff)
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BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index a618a21..6e67c7a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -346,7 +346,6 @@ public abstract void RecalculateCompoundShapeLocalAabb(BulletShape cShape);
346 346
347public abstract BulletShape DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, uint id); 347public abstract BulletShape DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, uint id);
348 348
349public abstract BulletBody CreateBodyFromShapeAndInfo(BulletWorld sim, BulletShape shape, uint id, IntPtr constructionInfo);
350 349
351public abstract bool DeleteCollisionShape(BulletWorld world, BulletShape shape); 350public abstract bool DeleteCollisionShape(BulletWorld world, BulletShape shape);
352 351
@@ -358,10 +357,6 @@ public abstract BulletBody CreateBodyWithDefaultMotionState(BulletShape shape, u
358 357
359public abstract BulletBody CreateGhostFromShape(BulletWorld sim, BulletShape shape, uint id, Vector3 pos, Quaternion rot); 358public abstract BulletBody CreateGhostFromShape(BulletWorld sim, BulletShape shape, uint id, Vector3 pos, Quaternion rot);
360 359
361public abstract IntPtr AllocateBodyInfo(BulletBody obj);
362
363public abstract void ReleaseBodyInfo(IntPtr obj);
364
365public abstract void DestroyObject(BulletWorld sim, BulletBody obj); 360public abstract void DestroyObject(BulletWorld sim, BulletBody obj);
366 361
367// ===================================================================================== 362// =====================================================================================