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author | Robert Adams | 2013-04-29 07:54:50 -0700 |
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committer | Robert Adams | 2013-04-29 07:54:50 -0700 |
commit | 92ee288d666963aae2a058cc964be009a504f084 (patch) | |
tree | 8c18c28f2ca757c6883c4c5d3b82e06d47962ee2 /OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs | |
parent | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... (diff) | |
download | opensim-SC_OLD-92ee288d666963aae2a058cc964be009a504f084.zip opensim-SC_OLD-92ee288d666963aae2a058cc964be009a504f084.tar.gz opensim-SC_OLD-92ee288d666963aae2a058cc964be009a504f084.tar.bz2 opensim-SC_OLD-92ee288d666963aae2a058cc964be009a504f084.tar.xz |
BulletSim: remove trailing white space to make git happier. No functional changes.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs index 6059af5..7801d8e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs | |||
@@ -63,7 +63,7 @@ public class BSActorLockAxis : BSActor | |||
63 | // BSActor.Refresh() | 63 | // BSActor.Refresh() |
64 | public override void Refresh() | 64 | public override void Refresh() |
65 | { | 65 | { |
66 | m_physicsScene.DetailLog("{0},BSActorLockAxis,refresh,lockedAxis={1},enabled={2},pActive={3}", | 66 | m_physicsScene.DetailLog("{0},BSActorLockAxis,refresh,lockedAxis={1},enabled={2},pActive={3}", |
67 | m_controllingPrim.LocalID, m_controllingPrim.LockedAxis, Enabled, m_controllingPrim.IsPhysicallyActive); | 67 | m_controllingPrim.LocalID, m_controllingPrim.LockedAxis, Enabled, m_controllingPrim.IsPhysicallyActive); |
68 | // If all the axis are free, we don't need to exist | 68 | // If all the axis are free, we don't need to exist |
69 | if (m_controllingPrim.LockedAxis == m_controllingPrim.LockedAxisFree) | 69 | if (m_controllingPrim.LockedAxis == m_controllingPrim.LockedAxisFree) |