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authorRobert Adams2013-04-28 14:44:21 -0700
committerRobert Adams2013-04-29 07:38:40 -0700
commite5582939fd8d78b61c6f1eeda6de45d94f4b4926 (patch)
tree1f990ab6f73f4e787566031af35c7c59c89968aa /OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
parentBulletSim: complete BSShape classes. (diff)
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
index 09ee32b..6059af5 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
@@ -85,8 +85,8 @@ public class BSActorLockAxis : BSActor
85 // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...). 85 // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...).
86 // Register a prestep action to restore physical requirements before the next simulation step. 86 // Register a prestep action to restore physical requirements before the next simulation step.
87 // Called at taint-time. 87 // Called at taint-time.
88 // BSActor.RemoveBodyDependencies() 88 // BSActor.RemoveDependencies()
89 public override void RemoveBodyDependencies() 89 public override void RemoveDependencies()
90 { 90 {
91 if (LockAxisConstraint != null) 91 if (LockAxisConstraint != null)
92 { 92 {