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author | Robert Adams | 2013-08-14 14:13:08 -0700 |
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committer | Robert Adams | 2013-08-14 14:49:22 -0700 |
commit | 7c3b71d294987943058c8b3bcb18a424ca70dea5 (patch) | |
tree | 1344c3f5c3a1a63a34c07105b6487a608bbd44d6 /OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | |
parent | Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form... (diff) | |
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BulletSim: add physical object initialized flag so updates and collisions
don't happen until the object is completely initialized.
This fixes the problem of doing a teleport while the simulator is running.
The destruction of the physical object while the engine is running means
that the physics parameter update would overwrite the new position of the
newly created avatar.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs index 5f232a4..c0589cd 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | |||
@@ -69,7 +69,9 @@ public class BSActorAvatarMove : BSActor | |||
69 | // BSActor.Dispose() | 69 | // BSActor.Dispose() |
70 | public override void Dispose() | 70 | public override void Dispose() |
71 | { | 71 | { |
72 | Enabled = false; | 72 | base.SetEnabled(false); |
73 | // Now that turned off, remove any state we have in the scene. | ||
74 | Refresh(); | ||
73 | } | 75 | } |
74 | 76 | ||
75 | // Called when physical parameters (properties set in Bullet) need to be re-applied. | 77 | // Called when physical parameters (properties set in Bullet) need to be re-applied. |