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authorJeff Ames2009-10-01 01:00:09 +0900
committerJeff Ames2009-10-01 01:17:47 +0900
commitee205e7e812e170f670e690a4e0fa9caa652f226 (patch)
treedf407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
parentadding LandDataSerializer (not connected anywhere, work-in-progress) (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index e0f856a..18d4bab 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
528 { 528 {
529 // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless 529 // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless
530 // the values are checked, so checking below. 530 // the values are checked, so checking below.
531 // Is there any reason that we don't do this in ScenePresence? 531 // Is there any reason that we don't do this in ScenePresence?
532 // The only physics engine that benefits from it in the physics plugin is this one 532 // The only physics engine that benefits from it in the physics plugin is this one
533 533
534 if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize || 534 if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize ||
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
650 650
651 if (iPropertiesNotSupportedDefault == 0) 651 if (iPropertiesNotSupportedDefault == 0)
652 { 652 {
653#if SPAM 653#if SPAM
654 m_log.Warn("NonMesh"); 654 m_log.Warn("NonMesh");
655#endif 655#endif
656 return false; 656 return false;