diff options
author | Teravus Ovares | 2009-04-11 03:04:08 +0000 |
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committer | Teravus Ovares | 2009-04-11 03:04:08 +0000 |
commit | 2dca78b2bf019c46432ee018df36ee13310c9c94 (patch) | |
tree | 468a9ca3a5b2a2aa3c3a3c40cf25fb1ac5585532 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |
parent | * Add catch-all error handlers back to scene. (diff) | |
download | opensim-SC_OLD-2dca78b2bf019c46432ee018df36ee13310c9c94.zip opensim-SC_OLD-2dca78b2bf019c46432ee018df36ee13310c9c94.tar.gz opensim-SC_OLD-2dca78b2bf019c46432ee018df36ee13310c9c94.tar.bz2 opensim-SC_OLD-2dca78b2bf019c46432ee018df36ee13310c9c94.tar.xz |
* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine now.
Diffstat (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | 95 |
1 files changed, 93 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 9f68f02..a2caeac 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -181,8 +181,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
181 | private btTransform tempTransform3; | 181 | private btTransform tempTransform3; |
182 | private btTransform tempTransform4; | 182 | private btTransform tempTransform4; |
183 | private btTriangleIndexVertexArray btshapeArray; | 183 | private btTriangleIndexVertexArray btshapeArray; |
184 | private btVector3 AxisLockAngleHigh; | ||
185 | private btVector3 AxisLockLinearLow; | ||
186 | private btVector3 AxisLockLinearHigh; | ||
184 | private bool forceenable = false; | 187 | private bool forceenable = false; |
185 | 188 | ||
189 | private btGeneric6DofConstraint m_aMotor; | ||
190 | |||
186 | public btRigidBody Body; | 191 | public btRigidBody Body; |
187 | 192 | ||
188 | public BulletDotNETPrim(String primName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, | 193 | public BulletDotNETPrim(String primName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, |
@@ -211,6 +216,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
211 | tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero); | 216 | tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero); |
212 | tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero); | 217 | tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero); |
213 | 218 | ||
219 | AxisLockLinearLow = new btVector3(-256,-256,-256); | ||
220 | AxisLockLinearHigh = new btVector3(512, 512, 512); | ||
221 | |||
214 | _target_velocity = new PhysicsVector(0, 0, 0); | 222 | _target_velocity = new PhysicsVector(0, 0, 0); |
215 | _velocity = new PhysicsVector(); | 223 | _velocity = new PhysicsVector(); |
216 | _position = pos; | 224 | _position = pos; |
@@ -594,9 +602,10 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
594 | internal void Dispose() | 602 | internal void Dispose() |
595 | { | 603 | { |
596 | //TODO: | 604 | //TODO: |
605 | DisableAxisMotor(); | ||
597 | DisposeOfBody(); | 606 | DisposeOfBody(); |
598 | SetCollisionShape(null); | 607 | SetCollisionShape(null); |
599 | 608 | ||
600 | if (tempMotionState3 != null && tempMotionState3.Handle != IntPtr.Zero) | 609 | if (tempMotionState3 != null && tempMotionState3.Handle != IntPtr.Zero) |
601 | { | 610 | { |
602 | tempMotionState3.Dispose(); | 611 | tempMotionState3.Dispose(); |
@@ -717,6 +726,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
717 | tempPosition1.Dispose(); | 726 | tempPosition1.Dispose(); |
718 | tempPosition1 = null; | 727 | tempPosition1 = null; |
719 | } | 728 | } |
729 | if (AxisLockLinearLow != null && AxisLockLinearLow.Handle != IntPtr.Zero) | ||
730 | { | ||
731 | AxisLockLinearLow.Dispose(); | ||
732 | AxisLockLinearLow = null; | ||
733 | } | ||
734 | if (AxisLockLinearHigh != null && AxisLockLinearHigh.Handle != IntPtr.Zero) | ||
735 | { | ||
736 | AxisLockLinearHigh.Dispose(); | ||
737 | AxisLockLinearHigh = null; | ||
738 | } | ||
720 | 739 | ||
721 | } | 740 | } |
722 | 741 | ||
@@ -847,6 +866,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
847 | { | 866 | { |
848 | if (Body.Handle != IntPtr.Zero) | 867 | if (Body.Handle != IntPtr.Zero) |
849 | { | 868 | { |
869 | DisableAxisMotor(); | ||
850 | _parent_scene.removeFromWorld(this, Body); | 870 | _parent_scene.removeFromWorld(this, Body); |
851 | //Body.Dispose(); | 871 | //Body.Dispose(); |
852 | } | 872 | } |
@@ -903,6 +923,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
903 | { | 923 | { |
904 | if (Body.Handle != IntPtr.Zero) | 924 | if (Body.Handle != IntPtr.Zero) |
905 | { | 925 | { |
926 | DisableAxisMotor(); | ||
906 | _parent_scene.removeFromWorld(this, Body); | 927 | _parent_scene.removeFromWorld(this, Body); |
907 | //Body.Dispose(); | 928 | //Body.Dispose(); |
908 | } | 929 | } |
@@ -958,6 +979,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
958 | { | 979 | { |
959 | if (Body.Handle != IntPtr.Zero) | 980 | if (Body.Handle != IntPtr.Zero) |
960 | { | 981 | { |
982 | DisableAxisMotor(); | ||
961 | _parent_scene.removeFromWorld(this, Body); | 983 | _parent_scene.removeFromWorld(this, Body); |
962 | //Body.Dispose(); | 984 | //Body.Dispose(); |
963 | } | 985 | } |
@@ -1048,6 +1070,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1048 | { | 1070 | { |
1049 | if (Body.Handle != IntPtr.Zero) | 1071 | if (Body.Handle != IntPtr.Zero) |
1050 | { | 1072 | { |
1073 | DisableAxisMotor(); | ||
1051 | _parent_scene.removeFromWorld(this, Body); | 1074 | _parent_scene.removeFromWorld(this, Body); |
1052 | //Body.Dispose(); | 1075 | //Body.Dispose(); |
1053 | } | 1076 | } |
@@ -1075,6 +1098,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1075 | { | 1098 | { |
1076 | if (Body.Handle != IntPtr.Zero) | 1099 | if (Body.Handle != IntPtr.Zero) |
1077 | { | 1100 | { |
1101 | DisableAxisMotor(); | ||
1078 | _parent_scene.removeFromWorld(this, Body); | 1102 | _parent_scene.removeFromWorld(this, Body); |
1079 | //Body.Dispose(); | 1103 | //Body.Dispose(); |
1080 | } | 1104 | } |
@@ -1299,6 +1323,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1299 | { | 1323 | { |
1300 | if (Body.Handle != IntPtr.Zero) | 1324 | if (Body.Handle != IntPtr.Zero) |
1301 | { | 1325 | { |
1326 | DisableAxisMotor(); | ||
1302 | _parent_scene.removeFromWorld(this, Body); | 1327 | _parent_scene.removeFromWorld(this, Body); |
1303 | //Body.Dispose(); | 1328 | //Body.Dispose(); |
1304 | } | 1329 | } |
@@ -1347,7 +1372,25 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1347 | 1372 | ||
1348 | private void changeAngularLock(float timestep) | 1373 | private void changeAngularLock(float timestep) |
1349 | { | 1374 | { |
1350 | // TODO: throw new NotImplementedException(); | 1375 | if (IsPhysical && Body != null && Body.Handle != IntPtr.Zero) |
1376 | { | ||
1377 | if (_parent == null) | ||
1378 | { | ||
1379 | if (!m_taintAngularLock.IsIdentical(new PhysicsVector(1f, 1f, 1f), 0)) | ||
1380 | { | ||
1381 | //d.BodySetFiniteRotationMode(Body, 0); | ||
1382 | //d.BodySetFiniteRotationAxis(Body,m_taintAngularLock.X,m_taintAngularLock.Y,m_taintAngularLock.Z); | ||
1383 | EnableAxisMotor(m_taintAngularLock); | ||
1384 | } | ||
1385 | else | ||
1386 | { | ||
1387 | DisableAxisMotor(); | ||
1388 | } | ||
1389 | } | ||
1390 | |||
1391 | } | ||
1392 | m_angularlock = new PhysicsVector(m_taintAngularLock.X, m_taintAngularLock.Y, m_taintAngularLock.Z); | ||
1393 | |||
1351 | } | 1394 | } |
1352 | #endregion | 1395 | #endregion |
1353 | 1396 | ||
@@ -2187,7 +2230,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2187 | ((btGImpactMeshShape)prim_geom).updateBound(); | 2230 | ((btGImpactMeshShape)prim_geom).updateBound(); |
2188 | } | 2231 | } |
2189 | _parent_scene.AddPrimToScene(this); | 2232 | _parent_scene.AddPrimToScene(this); |
2233 | |||
2190 | } | 2234 | } |
2235 | |||
2236 | if (IsPhysical) | ||
2237 | changeAngularLock(0); | ||
2191 | } | 2238 | } |
2192 | 2239 | ||
2193 | private void DisposeOfBody() | 2240 | private void DisposeOfBody() |
@@ -2196,6 +2243,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2196 | { | 2243 | { |
2197 | if (Body.Handle != IntPtr.Zero) | 2244 | if (Body.Handle != IntPtr.Zero) |
2198 | { | 2245 | { |
2246 | DisableAxisMotor(); | ||
2199 | _parent_scene.removeFromWorld(this,Body); | 2247 | _parent_scene.removeFromWorld(this,Body); |
2200 | Body.Dispose(); | 2248 | Body.Dispose(); |
2201 | } | 2249 | } |
@@ -2317,6 +2365,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2317 | 2365 | ||
2318 | } | 2366 | } |
2319 | */ | 2367 | */ |
2368 | DisableAxisMotor(); | ||
2320 | m_disabled = true; | 2369 | m_disabled = true; |
2321 | m_collisionscore = 0; | 2370 | m_collisionscore = 0; |
2322 | } | 2371 | } |
@@ -2597,6 +2646,48 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2597 | { | 2646 | { |
2598 | m_taintremove = true; | 2647 | m_taintremove = true; |
2599 | } | 2648 | } |
2649 | |||
2650 | internal void EnableAxisMotor(PhysicsVector axislock) | ||
2651 | { | ||
2652 | if (m_aMotor != null) | ||
2653 | DisableAxisMotor(); | ||
2654 | |||
2655 | if (Body == null) | ||
2656 | return; | ||
2657 | |||
2658 | if (Body.Handle == IntPtr.Zero) | ||
2659 | return; | ||
2660 | |||
2661 | if (AxisLockAngleHigh != null && AxisLockAngleHigh.Handle != IntPtr.Zero) | ||
2662 | AxisLockAngleHigh.Dispose(); | ||
2663 | |||
2664 | |||
2665 | |||
2666 | m_aMotor = new btGeneric6DofConstraint(Body, _parent_scene.TerrainBody, _parent_scene.TransZero, | ||
2667 | _parent_scene.TransZero, false); | ||
2668 | |||
2669 | float endNoLock = (360 * Utils.DEG_TO_RAD); | ||
2670 | AxisLockAngleHigh = new btVector3((axislock.X == 0) ? 0 : endNoLock, (axislock.Y == 0) ? 0 : endNoLock, (axislock.Z == 0) ? 0 : endNoLock); | ||
2671 | |||
2672 | m_aMotor.setAngularLowerLimit(_parent_scene.VectorZero); | ||
2673 | m_aMotor.setAngularUpperLimit(AxisLockAngleHigh); | ||
2674 | m_aMotor.setLinearLowerLimit(AxisLockLinearLow); | ||
2675 | m_aMotor.setLinearUpperLimit(AxisLockLinearHigh); | ||
2676 | _parent_scene.getBulletWorld().addConstraint((btTypedConstraint)m_aMotor); | ||
2677 | //m_aMotor. | ||
2678 | |||
2679 | |||
2680 | } | ||
2681 | internal void DisableAxisMotor() | ||
2682 | { | ||
2683 | if (m_aMotor != null && m_aMotor.Handle != IntPtr.Zero) | ||
2684 | { | ||
2685 | _parent_scene.getBulletWorld().removeConstraint(m_aMotor); | ||
2686 | m_aMotor.Dispose(); | ||
2687 | m_aMotor = null; | ||
2688 | } | ||
2689 | } | ||
2690 | |||
2600 | } | 2691 | } |
2601 | } | 2692 | } |
2602 | 2693 | ||