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author | Teravus Ovares (Dan Olivares) | 2009-08-07 18:40:56 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-07 18:40:56 -0400 |
commit | c8a68fb3fbac0d99b53a62bb062232c0d5695d3c (patch) | |
tree | bb010e480b095e48cd80fce04305f5e8cd290a3b /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |
parent | Silly error, simple fix (diff) | |
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* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index a7bf2d6..2cc5d41 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -216,8 +216,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
216 | tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero); | 216 | tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero); |
217 | tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero); | 217 | tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero); |
218 | 218 | ||
219 | AxisLockLinearLow = new btVector3(-256,-256,-256); | 219 | |
220 | AxisLockLinearHigh = new btVector3(512, 512, 512); | 220 | AxisLockLinearLow = new btVector3(-1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize); |
221 | int regionsize = (int) Constants.RegionSize; | ||
222 | |||
223 | if (regionsize == 256) | ||
224 | regionsize = 512; | ||
225 | |||
226 | AxisLockLinearHigh = new btVector3((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionSize); | ||
221 | 227 | ||
222 | _target_velocity = new PhysicsVector(0, 0, 0); | 228 | _target_velocity = new PhysicsVector(0, 0, 0); |
223 | _velocity = new PhysicsVector(); | 229 | _velocity = new PhysicsVector(); |