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author | John Hurliman | 2010-03-12 14:28:31 -0800 |
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committer | John Hurliman | 2010-03-12 14:28:31 -0800 |
commit | 3036aba875187923b4e4d8481d46334e53393107 (patch) | |
tree | 4aa2b5ba3687873e0be69cee84a0652c9f2dd136 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |
parent | Fixing the previous patch to work correctly with standalone mode (diff) | |
download | opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.zip opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.tar.gz opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.tar.bz2 opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.tar.xz |
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
Diffstat (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | 33 |
1 files changed, 29 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 6a54705..ac4e2b9 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -108,12 +108,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
108 | private bool[] m_colliderarr = new bool[11]; | 108 | private bool[] m_colliderarr = new bool[11]; |
109 | private bool[] m_colliderGroundarr = new bool[11]; | 109 | private bool[] m_colliderGroundarr = new bool[11]; |
110 | 110 | ||
111 | |||
112 | |||
113 | private BulletDotNETScene m_parent_scene; | 111 | private BulletDotNETScene m_parent_scene; |
114 | 112 | ||
115 | public int m_eventsubscription = 0; | 113 | public int m_eventsubscription = 0; |
116 | // private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 114 | private CollisionEventUpdate CollisionEventsThisFrame = null; |
115 | private int m_requestedUpdateFrequency = 0; | ||
117 | 116 | ||
118 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | 117 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) |
119 | { | 118 | { |
@@ -212,7 +211,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
212 | m_mass = Mass; | 211 | m_mass = Mass; |
213 | 212 | ||
214 | Body = new btRigidBody(m_mass, m_bodyMotionState, Shell); | 213 | Body = new btRigidBody(m_mass, m_bodyMotionState, Shell); |
215 | Body.setUserPointer(new IntPtr((int)Body.Handle)); | 214 | // this is used for self identification. User localID instead of body handle |
215 | Body.setUserPointer(new IntPtr((int)m_localID)); | ||
216 | 216 | ||
217 | if (ClosestCastResult != null) | 217 | if (ClosestCastResult != null) |
218 | ClosestCastResult.Dispose(); | 218 | ClosestCastResult.Dispose(); |
@@ -717,6 +717,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
717 | public override void SubscribeEvents(int ms) | 717 | public override void SubscribeEvents(int ms) |
718 | { | 718 | { |
719 | m_eventsubscription = ms; | 719 | m_eventsubscription = ms; |
720 | m_requestedUpdateFrequency = ms; | ||
720 | m_parent_scene.addCollisionEventReporting(this); | 721 | m_parent_scene.addCollisionEventReporting(this); |
721 | } | 722 | } |
722 | 723 | ||
@@ -724,6 +725,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
724 | { | 725 | { |
725 | m_parent_scene.remCollisionEventReporting(this); | 726 | m_parent_scene.remCollisionEventReporting(this); |
726 | m_eventsubscription = 0; | 727 | m_eventsubscription = 0; |
728 | m_requestedUpdateFrequency = 0; | ||
727 | } | 729 | } |
728 | 730 | ||
729 | public override bool SubscribedEvents() | 731 | public override bool SubscribedEvents() |
@@ -733,6 +735,29 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
733 | return false; | 735 | return false; |
734 | } | 736 | } |
735 | 737 | ||
738 | public void AddCollision(uint collideWith, ContactPoint contact) | ||
739 | { | ||
740 | if (CollisionEventsThisFrame == null) | ||
741 | { | ||
742 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
743 | } | ||
744 | CollisionEventsThisFrame.addCollider(collideWith, contact); | ||
745 | } | ||
746 | |||
747 | public void SendCollisions() | ||
748 | { | ||
749 | if (m_eventsubscription >= m_requestedUpdateFrequency) | ||
750 | { | ||
751 | if (CollisionEventsThisFrame != null) | ||
752 | { | ||
753 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
754 | } | ||
755 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
756 | m_eventsubscription = 0; | ||
757 | } | ||
758 | return; | ||
759 | } | ||
760 | |||
736 | internal void Dispose() | 761 | internal void Dispose() |
737 | { | 762 | { |
738 | if (Body.isInWorld()) | 763 | if (Body.isInWorld()) |