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author | Justin Clark-Casey (justincc) | 2011-07-19 06:13:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 06:13:05 +0100 |
commit | ee829a71c2e42d4434d8cec2cfc1d048d50904f0 (patch) | |
tree | 4e139dd21739ff3fd652623631f0211c810ec5e1 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |
parent | If we store an undo, wipe anything already present on the redo stack (diff) | |
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On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues.
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