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author | Teravus Ovares | 2009-04-09 21:48:11 +0000 |
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committer | Teravus Ovares | 2009-04-09 21:48:11 +0000 |
commit | 4050dec682e44a27451b708bcd07bade764f9aee (patch) | |
tree | bdabbc90403eaa91d645beb8e52b2c5c32e6cce1 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |
parent | * Reinstated Scene Crossing tests, now with timeouts to check for race condit... (diff) | |
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* Changes the timstep of the bullet world
* Enables border crossings when using the BulletDotNETPlugin
* Enabled variable time steps in BulletDotNETPlugin
* Still no 'linked physical objects' yet
* Still no script engine integration
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 03646e5..c584cd6 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -1019,10 +1019,10 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
1019 | PhysicsVector vec = new PhysicsVector(tempVector1.getX(),tempVector1.getY(),tempVector1.getZ()); | 1019 | PhysicsVector vec = new PhysicsVector(tempVector1.getX(),tempVector1.getY(),tempVector1.getZ()); |
1020 | 1020 | ||
1021 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1021 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1022 | if (vec.X < 0.0f) vec.X = 0.0f; | 1022 | if (vec.X < -10.0f) vec.X = 0.0f; |
1023 | if (vec.Y < 0.0f) vec.Y = 0.0f; | 1023 | if (vec.Y < -10.0f) vec.Y = 0.0f; |
1024 | if (vec.X > (int)Constants.RegionSize - 0.2f) vec.X = (int)Constants.RegionSize - 0.2f; | 1024 | if (vec.X > (int)Constants.RegionSize + 10.2f) vec.X = (int)Constants.RegionSize + 10.2f; |
1025 | if (vec.Y > (int)Constants.RegionSize - 0.2f) vec.Y = (int)Constants.RegionSize - 0.2f; | 1025 | if (vec.Y > (int)Constants.RegionSize + 10.2f) vec.Y = (int)Constants.RegionSize + 10.2f; |
1026 | 1026 | ||
1027 | m_position.X = vec.X; | 1027 | m_position.X = vec.X; |
1028 | m_position.Y = vec.Y; | 1028 | m_position.Y = vec.Y; |