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author | John Hurliman | 2009-10-25 23:16:12 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-26 18:23:43 -0700 |
commit | d199767e6991d6f368661fce9c5a072e564b8a4b (patch) | |
tree | d9347b8a424c0164e208f908613aa8fe1511444b /OpenSim/Region/Physics/BasicPhysicsPlugin | |
parent | * Double the priority on avatar bake texture requests to get avatars rezzing ... (diff) | |
download | opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.zip opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.gz opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.bz2 opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.xz |
Experimental change of PhysicsVector to Vector3. Untested
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | 54 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | 40 |
2 files changed, 48 insertions, 46 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 8d8b3fe..8df997e 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -36,20 +36,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | { | 36 | { |
37 | public class BasicActor : PhysicsActor | 37 | public class BasicActor : PhysicsActor |
38 | { | 38 | { |
39 | private PhysicsVector _position; | 39 | private Vector3 _position; |
40 | private PhysicsVector _velocity; | 40 | private Vector3 _velocity; |
41 | private PhysicsVector _acceleration; | 41 | private Vector3 _acceleration; |
42 | private PhysicsVector _size; | 42 | private Vector3 _size; |
43 | private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; | 43 | private Vector3 m_rotationalVelocity; |
44 | private bool flying; | 44 | private bool flying; |
45 | private bool iscolliding; | 45 | private bool iscolliding; |
46 | 46 | ||
47 | public BasicActor() | 47 | public BasicActor() |
48 | { | 48 | { |
49 | _velocity = new PhysicsVector(); | ||
50 | _position = new PhysicsVector(); | ||
51 | _acceleration = new PhysicsVector(); | ||
52 | _size = new PhysicsVector(); | ||
53 | } | 49 | } |
54 | 50 | ||
55 | public override int PhysicsActorType | 51 | public override int PhysicsActorType |
@@ -58,7 +54,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
58 | set { return; } | 54 | set { return; } |
59 | } | 55 | } |
60 | 56 | ||
61 | public override PhysicsVector RotationalVelocity | 57 | public override Vector3 RotationalVelocity |
62 | { | 58 | { |
63 | get { return m_rotationalVelocity; } | 59 | get { return m_rotationalVelocity; } |
64 | set { m_rotationalVelocity = value; } | 60 | set { m_rotationalVelocity = value; } |
@@ -137,13 +133,13 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
137 | get { return false; } | 133 | get { return false; } |
138 | } | 134 | } |
139 | 135 | ||
140 | public override PhysicsVector Position | 136 | public override Vector3 Position |
141 | { | 137 | { |
142 | get { return _position; } | 138 | get { return _position; } |
143 | set { _position = value; } | 139 | set { _position = value; } |
144 | } | 140 | } |
145 | 141 | ||
146 | public override PhysicsVector Size | 142 | public override Vector3 Size |
147 | { | 143 | { |
148 | get { return _size; } | 144 | get { return _size; } |
149 | set { | 145 | set { |
@@ -162,9 +158,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
162 | get { return 0f; } | 158 | get { return 0f; } |
163 | } | 159 | } |
164 | 160 | ||
165 | public override PhysicsVector Force | 161 | public override Vector3 Force |
166 | { | 162 | { |
167 | get { return PhysicsVector.Zero; } | 163 | get { return Vector3.Zero; } |
168 | set { return; } | 164 | set { return; } |
169 | } | 165 | } |
170 | 166 | ||
@@ -179,7 +175,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
179 | 175 | ||
180 | } | 176 | } |
181 | 177 | ||
182 | public override void VehicleVectorParam(int param, PhysicsVector value) | 178 | public override void VehicleVectorParam(int param, Vector3 value) |
183 | { | 179 | { |
184 | 180 | ||
185 | } | 181 | } |
@@ -194,25 +190,25 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
194 | 190 | ||
195 | } | 191 | } |
196 | 192 | ||
197 | public override PhysicsVector CenterOfMass | 193 | public override Vector3 CenterOfMass |
198 | { | 194 | { |
199 | get { return PhysicsVector.Zero; } | 195 | get { return Vector3.Zero; } |
200 | } | 196 | } |
201 | 197 | ||
202 | public override PhysicsVector GeometricCenter | 198 | public override Vector3 GeometricCenter |
203 | { | 199 | { |
204 | get { return PhysicsVector.Zero; } | 200 | get { return Vector3.Zero; } |
205 | } | 201 | } |
206 | 202 | ||
207 | public override PhysicsVector Velocity | 203 | public override Vector3 Velocity |
208 | { | 204 | { |
209 | get { return _velocity; } | 205 | get { return _velocity; } |
210 | set { _velocity = value; } | 206 | set { _velocity = value; } |
211 | } | 207 | } |
212 | 208 | ||
213 | public override PhysicsVector Torque | 209 | public override Vector3 Torque |
214 | { | 210 | { |
215 | get { return PhysicsVector.Zero; } | 211 | get { return Vector3.Zero; } |
216 | set { return; } | 212 | set { return; } |
217 | } | 213 | } |
218 | 214 | ||
@@ -228,7 +224,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
228 | set { } | 224 | set { } |
229 | } | 225 | } |
230 | 226 | ||
231 | public override PhysicsVector Acceleration | 227 | public override Vector3 Acceleration |
232 | { | 228 | { |
233 | get { return _acceleration; } | 229 | get { return _acceleration; } |
234 | } | 230 | } |
@@ -247,24 +243,24 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
247 | { | 243 | { |
248 | } | 244 | } |
249 | 245 | ||
250 | public override void LockAngularMotion(PhysicsVector axis) | 246 | public override void LockAngularMotion(Vector3 axis) |
251 | { | 247 | { |
252 | } | 248 | } |
253 | 249 | ||
254 | public void SetAcceleration(PhysicsVector accel) | 250 | public void SetAcceleration(Vector3 accel) |
255 | { | 251 | { |
256 | _acceleration = accel; | 252 | _acceleration = accel; |
257 | } | 253 | } |
258 | 254 | ||
259 | public override void AddForce(PhysicsVector force, bool pushforce) | 255 | public override void AddForce(Vector3 force, bool pushforce) |
260 | { | 256 | { |
261 | } | 257 | } |
262 | 258 | ||
263 | public override void AddAngularForce(PhysicsVector force, bool pushforce) | 259 | public override void AddAngularForce(Vector3 force, bool pushforce) |
264 | { | 260 | { |
265 | } | 261 | } |
266 | 262 | ||
267 | public override void SetMomentum(PhysicsVector momentum) | 263 | public override void SetMomentum(Vector3 momentum) |
268 | { | 264 | { |
269 | } | 265 | } |
270 | 266 | ||
@@ -272,7 +268,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
272 | { | 268 | { |
273 | } | 269 | } |
274 | 270 | ||
275 | public override PhysicsVector PIDTarget | 271 | public override Vector3 PIDTarget |
276 | { | 272 | { |
277 | set { return; } | 273 | set { return; } |
278 | } | 274 | } |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 66bd099..b6e1cb4 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
54 | { | 54 | { |
55 | 55 | ||
56 | } | 56 | } |
57 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) | 57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 58 | { |
59 | BasicActor act = new BasicActor(); | 59 | BasicActor act = new BasicActor(); |
60 | act.Position = position; | 60 | act.Position = position; |
@@ -77,20 +77,20 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
77 | } | 77 | } |
78 | 78 | ||
79 | /* | 79 | /* |
80 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 80 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) |
81 | { | 81 | { |
82 | return null; | 82 | return null; |
83 | } | 83 | } |
84 | */ | 84 | */ |
85 | 85 | ||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
87 | PhysicsVector size, Quaternion rotation) | 87 | Vector3 size, Quaternion rotation) |
88 | { | 88 | { |
89 | return AddPrimShape(primName, pbs, position, size, rotation, false); | 89 | return AddPrimShape(primName, pbs, position, size, rotation, false); |
90 | } | 90 | } |
91 | 91 | ||
92 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 92 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
93 | PhysicsVector size, Quaternion rotation, bool isPhysical) | 93 | Vector3 size, Quaternion rotation, bool isPhysical) |
94 | { | 94 | { |
95 | return null; | 95 | return null; |
96 | } | 96 | } |
@@ -105,26 +105,28 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
105 | for (int i = 0; i < _actors.Count; ++i) | 105 | for (int i = 0; i < _actors.Count; ++i) |
106 | { | 106 | { |
107 | BasicActor actor = _actors[i]; | 107 | BasicActor actor = _actors[i]; |
108 | Vector3 actorPosition = actor.Position; | ||
109 | Vector3 actorVelocity = actor.Velocity; | ||
108 | 110 | ||
109 | actor.Position.X += actor.Velocity.X*timeStep; | 111 | actorPosition.X += actor.Velocity.X*timeStep; |
110 | actor.Position.Y += actor.Velocity.Y*timeStep; | 112 | actorPosition.Y += actor.Velocity.Y*timeStep; |
111 | 113 | ||
112 | if (actor.Position.Y < 0) | 114 | if (actor.Position.Y < 0) |
113 | { | 115 | { |
114 | actor.Position.Y = 0.1F; | 116 | actorPosition.Y = 0.1F; |
115 | } | 117 | } |
116 | else if (actor.Position.Y >= Constants.RegionSize) | 118 | else if (actor.Position.Y >= Constants.RegionSize) |
117 | { | 119 | { |
118 | actor.Position.Y = ((int)Constants.RegionSize - 0.1f); | 120 | actorPosition.Y = ((int)Constants.RegionSize - 0.1f); |
119 | } | 121 | } |
120 | 122 | ||
121 | if (actor.Position.X < 0) | 123 | if (actor.Position.X < 0) |
122 | { | 124 | { |
123 | actor.Position.X = 0.1F; | 125 | actorPosition.X = 0.1F; |
124 | } | 126 | } |
125 | else if (actor.Position.X >= Constants.RegionSize) | 127 | else if (actor.Position.X >= Constants.RegionSize) |
126 | { | 128 | { |
127 | actor.Position.X = ((int)Constants.RegionSize - 0.1f); | 129 | actorPosition.X = ((int)Constants.RegionSize - 0.1f); |
128 | } | 130 | } |
129 | 131 | ||
130 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; | 132 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; |
@@ -133,23 +135,27 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
133 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < | 135 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < |
134 | _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 2) | 136 | _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 2) |
135 | { | 137 | { |
136 | actor.Position.Z = height; | 138 | actorPosition.Z = height; |
137 | actor.Velocity.Z = 0; | 139 | actorVelocity.Z = 0; |
138 | actor.IsColliding = true; | 140 | actor.IsColliding = true; |
139 | } | 141 | } |
140 | else | 142 | else |
141 | { | 143 | { |
142 | actor.Position.Z += actor.Velocity.Z*timeStep; | 144 | actorPosition.Z += actor.Velocity.Z*timeStep; |
143 | actor.IsColliding = false; | 145 | actor.IsColliding = false; |
144 | } | 146 | } |
145 | } | 147 | } |
146 | else | 148 | else |
147 | { | 149 | { |
148 | actor.Position.Z = height; | 150 | actorPosition.Z = height; |
149 | actor.Velocity.Z = 0; | 151 | actorVelocity.Z = 0; |
150 | actor.IsColliding = true; | 152 | actor.IsColliding = true; |
151 | } | 153 | } |
154 | |||
155 | actor.Position = actorPosition; | ||
156 | actor.Velocity = actorVelocity; | ||
152 | } | 157 | } |
158 | |||
153 | return fps; | 159 | return fps; |
154 | } | 160 | } |
155 | 161 | ||