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author | Justin Clark-Casey (justincc) | 2012-04-22 20:28:12 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-22 20:28:12 +0100 |
commit | 49ed68e98c34c752fac407aa9359201e244df19f (patch) | |
tree | a4e802da78441e40068b56eb628c914575f1878a /OpenSim/Region/Physics/BasicPhysicsPlugin | |
parent | Make TestSetPhysicsSinglePrim() actually add the object to the scene in order... (diff) | |
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refactor: simply some properties code in BasicPhysicsPlugin
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | 42 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs | 42 |
2 files changed, 12 insertions, 72 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index b1a3ff9..e43136a 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | { | 36 | { |
37 | public class BasicActor : PhysicsActor | 37 | public class BasicActor : PhysicsActor |
38 | { | 38 | { |
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | 39 | private Vector3 _size; |
43 | private Vector3 m_rotationalVelocity; | ||
44 | private bool flying; | ||
45 | private bool iscolliding; | ||
46 | 40 | ||
47 | public BasicActor(Vector3 size) | 41 | public BasicActor(Vector3 size) |
48 | { | 42 | { |
@@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
55 | set { return; } | 49 | set { return; } |
56 | } | 50 | } |
57 | 51 | ||
58 | public override Vector3 RotationalVelocity | 52 | public override Vector3 RotationalVelocity { get; set; } |
59 | { | ||
60 | get { return m_rotationalVelocity; } | ||
61 | set { m_rotationalVelocity = value; } | ||
62 | } | ||
63 | 53 | ||
64 | public override bool SetAlwaysRun | 54 | public override bool SetAlwaysRun |
65 | { | 55 | { |
@@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
105 | set { return; } | 95 | set { return; } |
106 | } | 96 | } |
107 | 97 | ||
108 | public override bool Flying | 98 | public override bool Flying { get; set; } |
109 | { | ||
110 | get { return flying; } | ||
111 | set { flying = value; } | ||
112 | } | ||
113 | 99 | ||
114 | public override bool IsColliding | 100 | public override bool IsColliding { get; set; } |
115 | { | ||
116 | get { return iscolliding; } | ||
117 | set { iscolliding = value; } | ||
118 | } | ||
119 | 101 | ||
120 | public override bool CollidingGround | 102 | public override bool CollidingGround |
121 | { | 103 | { |
@@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
134 | get { return false; } | 116 | get { return false; } |
135 | } | 117 | } |
136 | 118 | ||
137 | public override Vector3 Position | 119 | public override Vector3 Position { get; set; } |
138 | { | ||
139 | get { return _position; } | ||
140 | set { _position = value; } | ||
141 | } | ||
142 | 120 | ||
143 | public override Vector3 Size | 121 | public override Vector3 Size |
144 | { | 122 | { |
@@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
206 | get { return Vector3.Zero; } | 184 | get { return Vector3.Zero; } |
207 | } | 185 | } |
208 | 186 | ||
209 | public override Vector3 Velocity | 187 | public override Vector3 Velocity { get; set; } |
210 | { | ||
211 | get { return _velocity; } | ||
212 | set { _velocity = value; } | ||
213 | } | ||
214 | 188 | ||
215 | public override Vector3 Torque | 189 | public override Vector3 Torque |
216 | { | 190 | { |
@@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
230 | set { } | 204 | set { } |
231 | } | 205 | } |
232 | 206 | ||
233 | public override Vector3 Acceleration | 207 | public override Vector3 Acceleration { get; set; } |
234 | { | ||
235 | get { return _acceleration; } | ||
236 | set { _acceleration = value; } | ||
237 | } | ||
238 | 208 | ||
239 | public override bool Kinematic | 209 | public override bool Kinematic |
240 | { | 210 | { |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs index ba7fe1e..b89eeed 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs | |||
@@ -36,14 +36,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | { | 36 | { |
37 | public class BasicPhysicsPrim : PhysicsActor | 37 | public class BasicPhysicsPrim : PhysicsActor |
38 | { | 38 | { |
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | 39 | private Vector3 _size; |
43 | private PrimitiveBaseShape _shape; | 40 | private PrimitiveBaseShape _shape; |
44 | private Vector3 m_rotationalVelocity; | ||
45 | private bool flying; | ||
46 | private bool iscolliding; | ||
47 | 41 | ||
48 | public BasicPhysicsPrim( | 42 | public BasicPhysicsPrim( |
49 | string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape) | 43 | string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape) |
@@ -62,11 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
62 | set { return; } | 56 | set { return; } |
63 | } | 57 | } |
64 | 58 | ||
65 | public override Vector3 RotationalVelocity | 59 | public override Vector3 RotationalVelocity { get; set; } |
66 | { | ||
67 | get { return m_rotationalVelocity; } | ||
68 | set { m_rotationalVelocity = value; } | ||
69 | } | ||
70 | 60 | ||
71 | public override bool SetAlwaysRun | 61 | public override bool SetAlwaysRun |
72 | { | 62 | { |
@@ -112,17 +102,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
112 | set { return; } | 102 | set { return; } |
113 | } | 103 | } |
114 | 104 | ||
115 | public override bool Flying | 105 | public override bool Flying { get; set; } |
116 | { | ||
117 | get { return flying; } | ||
118 | set { flying = value; } | ||
119 | } | ||
120 | 106 | ||
121 | public override bool IsColliding | 107 | public override bool IsColliding { get; set; } |
122 | { | ||
123 | get { return iscolliding; } | ||
124 | set { iscolliding = value; } | ||
125 | } | ||
126 | 108 | ||
127 | public override bool CollidingGround | 109 | public override bool CollidingGround |
128 | { | 110 | { |
@@ -141,11 +123,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
141 | get { return false; } | 123 | get { return false; } |
142 | } | 124 | } |
143 | 125 | ||
144 | public override Vector3 Position | 126 | public override Vector3 Position { get; set; } |
145 | { | ||
146 | get { return _position; } | ||
147 | set { _position = value; } | ||
148 | } | ||
149 | 127 | ||
150 | public override Vector3 Size | 128 | public override Vector3 Size |
151 | { | 129 | { |
@@ -213,11 +191,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
213 | get { return Vector3.Zero; } | 191 | get { return Vector3.Zero; } |
214 | } | 192 | } |
215 | 193 | ||
216 | public override Vector3 Velocity | 194 | public override Vector3 Velocity { get; set; } |
217 | { | ||
218 | get { return _velocity; } | ||
219 | set { _velocity = value; } | ||
220 | } | ||
221 | 195 | ||
222 | public override Vector3 Torque | 196 | public override Vector3 Torque |
223 | { | 197 | { |
@@ -233,11 +207,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
233 | 207 | ||
234 | public override Quaternion Orientation { get; set; } | 208 | public override Quaternion Orientation { get; set; } |
235 | 209 | ||
236 | public override Vector3 Acceleration | 210 | public override Vector3 Acceleration { get; set; } |
237 | { | ||
238 | get { return _acceleration; } | ||
239 | set { _acceleration = value; } | ||
240 | } | ||
241 | 211 | ||
242 | public override bool Kinematic | 212 | public override bool Kinematic |
243 | { | 213 | { |