aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BasicPhysicsPlugin
diff options
context:
space:
mode:
authorTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
committerTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
commit2b990a61bfa88e13d5ad19602e6acef751ea473c (patch)
treed7cf9705923c940646e2db3af67bdb98944d9392 /OpenSim/Region/Physics/BasicPhysicsPlugin
parent* Remove hard coded 256 limitations from various places. There's no more 2... (diff)
downloadopensim-SC_OLD-2b990a61bfa88e13d5ad19602e6acef751ea473c.zip
opensim-SC_OLD-2b990a61bfa88e13d5ad19602e6acef751ea473c.tar.gz
opensim-SC_OLD-2b990a61bfa88e13d5ad19602e6acef751ea473c.tar.bz2
opensim-SC_OLD-2b990a61bfa88e13d5ad19602e6acef751ea473c.tar.xz
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 92d5771..d3d10bf 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
144 } 144 }
145 else if (actor.Position.Y >= Constants.RegionSize) 145 else if (actor.Position.Y >= Constants.RegionSize)
146 { 146 {
147 actor.Position.Y = 255.9F; 147 actor.Position.Y = ((int)Constants.RegionSize - 0.1f);
148 } 148 }
149 149
150 if (actor.Position.X < 0) 150 if (actor.Position.X < 0)
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
153 } 153 }
154 else if (actor.Position.X >= Constants.RegionSize) 154 else if (actor.Position.X >= Constants.RegionSize)
155 { 155 {
156 actor.Position.X = 255.9F; 156 actor.Position.X = ((int)Constants.RegionSize - 0.1f);
157 } 157 }
158 158
159 float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; 159 float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z;