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author | Charles Krinke | 2008-09-28 22:38:59 +0000 |
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committer | Charles Krinke | 2008-09-28 22:38:59 +0000 |
commit | 6758ecc40375fb046f142f5f45a19513a89b1f86 (patch) | |
tree | ad96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim/Region/Physics/BasicPhysicsPlugin | |
parent | Mantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff) | |
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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 96543da..702f5f1 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -335,6 +335,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
335 | set { return; } | 335 | set { return; } |
336 | } | 336 | } |
337 | 337 | ||
338 | public override int VehicleType | ||
339 | { | ||
340 | get { return 0; } | ||
341 | set { return; } | ||
342 | } | ||
343 | |||
338 | public override void VehicleFloatParam(int param, float value) | 344 | public override void VehicleFloatParam(int param, float value) |
339 | { | 345 | { |
340 | 346 | ||