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author | Teravus Ovares | 2008-02-17 10:41:08 +0000 |
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committer | Teravus Ovares | 2008-02-17 10:41:08 +0000 |
commit | 19e0ada93af347cff93a3950f66abe245399f8b2 (patch) | |
tree | 7578573f583e3037e19fc2db471209ea172f0b1c /OpenSim/Region/Physics/BasicPhysicsPlugin | |
parent | Thank you very much, ChrisDown for a patch to (diff) | |
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* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index d767eab..3fb30fb 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -274,6 +274,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
274 | set { return; } | 274 | set { return; } |
275 | } | 275 | } |
276 | 276 | ||
277 | public override bool Stopped | ||
278 | { | ||
279 | get { return false; } | ||
280 | } | ||
281 | |||
282 | |||
277 | public override PhysicsVector Position | 283 | public override PhysicsVector Position |
278 | { | 284 | { |
279 | get { return _position; } | 285 | get { return _position; } |