diff options
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 010d9d3..3081077 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -83,10 +83,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
83 | { | 83 | { |
84 | 84 | ||
85 | } | 85 | } |
86 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 86 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
87 | { | 87 | { |
88 | BasicActor act = new BasicActor(); | 88 | BasicActor act = new BasicActor(); |
89 | act.Position = position; | 89 | act.Position = position; |
90 | act.Flying = isFlying; | ||
90 | _actors.Add(act); | 91 | _actors.Add(act); |
91 | return act; | 92 | return act; |
92 | } | 93 | } |