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authordiva2009-02-15 05:00:58 +0000
committerdiva2009-02-15 05:00:58 +0000
commit3d5a9e6748ef743c4db04b427d4d76ea65269618 (patch)
tree1877a66c0ca1f4caa455a7f98dd221897e687620 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parentSet sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 (diff)
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This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 010d9d3..3081077 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -83,10 +83,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
83 { 83 {
84 84
85 } 85 }
86 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 86 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
87 { 87 {
88 BasicActor act = new BasicActor(); 88 BasicActor act = new BasicActor();
89 act.Position = position; 89 act.Position = position;
90 act.Flying = isFlying;
90 _actors.Add(act); 91 _actors.Add(act);
91 return act; 92 return act;
92 } 93 }