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authorTeravus Ovares2007-12-19 22:42:06 +0000
committerTeravus Ovares2007-12-19 22:42:06 +0000
commit27e028752600921deac57e281f1df6d8c7310c5d (patch)
treef94a99a6e7ad4d4325d336561f0e6365ec44f6d3 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parentThank you very much, CharlieO for: (diff)
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* Re-did the mass calculations in ODE for Prim
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs19
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 545f461..5ac651f 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -258,7 +258,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
258 258
259 public override PhysicsVector Size 259 public override PhysicsVector Size
260 { 260 {
261 get { return new PhysicsVector(0, 0, 0); } 261 get { return PhysicsVector.Zero; }
262 set { } 262 set { }
263 } 263 }
264 264
@@ -269,7 +269,22 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
269 return; 269 return;
270 } 270 }
271 } 271 }
272 272 public override float Mass
273 {
274 get { return 0f; }
275 }
276 public override PhysicsVector Force
277 {
278 get { return PhysicsVector.Zero; }
279 }
280 public override PhysicsVector CenterOfMass
281 {
282 get { return PhysicsVector.Zero; }
283 }
284 public override PhysicsVector GeometricCenter
285 {
286 get { return PhysicsVector.Zero; }
287 }
273 public override PhysicsVector Velocity 288 public override PhysicsVector Velocity
274 { 289 {
275 get { return _velocity; } 290 get { return _velocity; }