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author | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
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committer | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
commit | d0123a796b0066a50914c6fae5d86550dcf58636 (patch) | |
tree | 5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |
parent | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff) | |
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 2b4bbc4..429894d 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -254,6 +254,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
254 | set { return; } | 254 | set { return; } |
255 | } | 255 | } |
256 | 256 | ||
257 | public override bool FloatOnWater | ||
258 | { | ||
259 | set { return; } | ||
260 | } | ||
261 | |||
257 | public override bool IsPhysical | 262 | public override bool IsPhysical |
258 | { | 263 | { |
259 | get { return false; } | 264 | get { return false; } |