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authorUbitUmarov2016-07-06 16:10:44 +0100
committerUbitUmarov2016-07-06 16:13:27 +0100
commitc02fe98b7da0ef62fe67fb45652878181e4a297d (patch)
treeff2423ad3d7acd614528ed24873613b48869866c /OpenSim/Region/OptionalModules
parentadd EngineName also to the others (diff)
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add test option ObjectsCullingByDistance. In future, if true, it may
prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index db5c7eb..cbb79d0 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -156,7 +156,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
156 cdl.AddRow("active", m_scene.Active); 156 cdl.AddRow("active", m_scene.Active);
157 cdl.AddRow("animations", m_scene.DebugAnimations); 157 cdl.AddRow("animations", m_scene.DebugAnimations);
158 cdl.AddRow("appear-refresh", m_scene.SendPeriodicAppearanceUpdates); 158 cdl.AddRow("appear-refresh", m_scene.SendPeriodicAppearanceUpdates);
159 cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance);
160 cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance); 159 cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance);
161 cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance); 160 cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance);
162 cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance); 161 cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance);
@@ -219,15 +218,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
219 m_scene.SendPeriodicAppearanceUpdates = newValue; 218 m_scene.SendPeriodicAppearanceUpdates = newValue;
220 } 219 }
221 220
222 if (options.ContainsKey("child-repri"))
223 {
224 double newValue;
225
226 // FIXME: This can only come from the console at the moment but might not always be true.
227 if (ConsoleUtil.TryParseConsoleDouble(MainConsole.Instance, options["child-repri"], out newValue))
228 m_scene.ChildReprioritizationDistance = (float)newValue;
229 }
230
231 if (options.ContainsKey("client-pos-upd")) 221 if (options.ContainsKey("client-pos-upd"))
232 { 222 {
233 float newValue; 223 float newValue;