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authorJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
committerJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
commitb16bc7b01ca0691758e66f85238d657f02271082 (patch)
tree4e121ace10b7dee25e1311268a84d3e95946f6f9 /OpenSim/Region/OptionalModules
parentminor code formatting for the sake of consistency and readability (diff)
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index b863370..740f75a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
384 agentID, av.Name); 384 agentID, av.Name);
385 */ 385 */
386 386
387 scene.IncomingCloseAgent(agentID, false); 387 scene.CloseAgent(agentID, false);
388 388
389 m_avatars.Remove(agentID); 389 m_avatars.Remove(agentID);
390 390