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author | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
commit | b16bc7b01ca0691758e66f85238d657f02271082 (patch) | |
tree | 4e121ace10b7dee25e1311268a84d3e95946f6f9 /OpenSim/Region/OptionalModules | |
parent | minor code formatting for the sake of consistency and readability (diff) | |
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index b863370..740f75a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
384 | agentID, av.Name); | 384 | agentID, av.Name); |
385 | */ | 385 | */ |
386 | 386 | ||
387 | scene.IncomingCloseAgent(agentID, false); | 387 | scene.CloseAgent(agentID, false); |
388 | 388 | ||
389 | m_avatars.Remove(agentID); | 389 | m_avatars.Remove(agentID); |
390 | 390 | ||