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authorJustin Clark-Casey (justincc)2014-10-28 23:00:49 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:23:09 +0000
commit3a1ce2715a522dcb1971944af17ad10d2263c7ab (patch)
tree910296da502f599c8d019c88fdcea7128eff25be /OpenSim/Region/OptionalModules
parentAdd "wearables show" console command. (diff)
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Add "wearables check" console command
This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs96
1 files changed, 87 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 51dfd47..f67f613 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -51,7 +51,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
51 { 51 {
52// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 54 private List<Scene> m_scenes = new List<Scene>();
55
55// private IAvatarFactoryModule m_avatarFactory; 56// private IAvatarFactoryModule m_avatarFactory;
56 57
57 public string Name { get { return "Appearance Information Module"; } } 58 public string Name { get { return "Appearance Information Module"; } }
@@ -83,7 +84,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
83// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 84// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
84 85
85 lock (m_scenes) 86 lock (m_scenes)
86 m_scenes.Remove(scene.RegionInfo.RegionID); 87 m_scenes.Remove(scene);
87 } 88 }
88 89
89 public void RegionLoaded(Scene scene) 90 public void RegionLoaded(Scene scene)
@@ -91,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
91// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 92// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
92 93
93 lock (m_scenes) 94 lock (m_scenes)
94 m_scenes[scene.RegionInfo.RegionID] = scene; 95 m_scenes.Add(scene);
95 96
96 scene.AddCommand( 97 scene.AddCommand(
97 "Users", this, "show appearance", 98 "Users", this, "show appearance",
@@ -140,6 +141,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
140 "If no avatar name is given then a general summary for all avatars in the scene is shown.\n" 141 "If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
141 + "If an avatar name is given then specific information about current wearables is shown.", 142 + "If an avatar name is given then specific information about current wearables is shown.",
142 HandleShowWearablesCommand); 143 HandleShowWearablesCommand);
144
145 scene.AddCommand(
146 "Users", this, "wearables check",
147 "wearables check <first-name> <last-name>",
148 "Check that the wearables of a given avatar in the scene are valid.",
149 "This currently checks that the wearable assets themselves and any assets referenced by them exist.",
150 HandleCheckWearablesCommand);
143 } 151 }
144 152
145 private void HandleSendAppearanceCommand(string module, string[] cmd) 153 private void HandleSendAppearanceCommand(string module, string[] cmd)
@@ -163,7 +171,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
163 171
164 lock (m_scenes) 172 lock (m_scenes)
165 { 173 {
166 foreach (Scene scene in m_scenes.Values) 174 foreach (Scene scene in m_scenes)
167 { 175 {
168 if (targetNameSupplied) 176 if (targetNameSupplied)
169 { 177 {
@@ -215,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
215 223
216 lock (m_scenes) 224 lock (m_scenes)
217 { 225 {
218 foreach (Scene scene in m_scenes.Values) 226 foreach (Scene scene in m_scenes)
219 { 227 {
220 if (targetNameSupplied) 228 if (targetNameSupplied)
221 { 229 {
@@ -251,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
251 259
252 lock (m_scenes) 260 lock (m_scenes)
253 { 261 {
254 foreach (Scene scene in m_scenes.Values) 262 foreach (Scene scene in m_scenes)
255 { 263 {
256 ScenePresence sp = scene.GetScenePresence(firstname, lastname); 264 ScenePresence sp = scene.GetScenePresence(firstname, lastname);
257 if (sp != null && !sp.IsChildAgent) 265 if (sp != null && !sp.IsChildAgent)
@@ -285,7 +293,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
285 293
286 lock (m_scenes) 294 lock (m_scenes)
287 { 295 {
288 foreach (Scene scene in m_scenes.Values) 296 foreach (Scene scene in m_scenes)
289 { 297 {
290 scene.ForEachRootScenePresence( 298 scene.ForEachRootScenePresence(
291 sp => 299 sp =>
@@ -338,7 +346,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
338 { 346 {
339 lock (m_scenes) 347 lock (m_scenes)
340 { 348 {
341 foreach (Scene scene in m_scenes.Values) 349 foreach (Scene scene in m_scenes)
342 { 350 {
343 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); 351 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
344 if (sp != null && !sp.IsChildAgent) 352 if (sp != null && !sp.IsChildAgent)
@@ -354,7 +362,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
354 362
355 lock (m_scenes) 363 lock (m_scenes)
356 { 364 {
357 foreach (Scene scene in m_scenes.Values) 365 foreach (Scene scene in m_scenes)
358 { 366 {
359 scene.ForEachRootScenePresence( 367 scene.ForEachRootScenePresence(
360 sp => 368 sp =>
@@ -376,6 +384,76 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
376 MainConsole.Instance.Output(sb.ToString()); 384 MainConsole.Instance.Output(sb.ToString());
377 } 385 }
378 386
387 private void HandleCheckWearablesCommand(string module, string[] cmd)
388 {
389 if (cmd.Length != 4)
390 {
391 MainConsole.Instance.OutputFormat("Usage: wearables check <first-name> <last-name>");
392 return;
393 }
394
395 string firstname = cmd[2];
396 string lastname = cmd[3];
397
398 StringBuilder sb = new StringBuilder();
399 UuidGatherer uuidGatherer = new UuidGatherer(m_scenes[0].AssetService);
400
401 lock (m_scenes)
402 {
403 foreach (Scene scene in m_scenes)
404 {
405 ScenePresence sp = scene.GetScenePresence(firstname, lastname);
406 if (sp != null && !sp.IsChildAgent)
407 {
408 sb.AppendFormat("Wearables checks for {0}\n\n", sp.Name);
409
410 for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
411 {
412 AvatarWearable aw = sp.Appearance.Wearables[i];
413
414 if (aw.Count > 0)
415 {
416 sb.Append(Enum.GetName(typeof(WearableType), i));
417 sb.Append("\n");
418
419 for (int j = 0; j < aw.Count; j++)
420 {
421 WearableItem wi = aw[j];
422
423 ConsoleDisplayList cdl = new ConsoleDisplayList();
424 cdl.Indent = 2;
425 cdl.AddRow("Item UUID", wi.ItemID);
426 cdl.AddRow("Assets", "");
427 sb.Append(cdl.ToString());
428
429 Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>();
430 uuidGatherer.GatherAssetUuids(wi.AssetID, assetUuids);
431 string[] assetStrings
432 = Array.ConvertAll<UUID, string>(assetUuids.Keys.ToArray(), u => u.ToString());
433
434 bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
435
436 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
437 cdt.Indent = 4;
438 cdt.AddColumn("Type", 10);
439 cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
440 cdt.AddColumn("Found", 5);
441
442 for (int k = 0; k < existChecks.Length; k++)
443 cdt.AddRow((AssetType)assetUuids[new UUID(assetStrings[k])], assetStrings[k], existChecks[k] ? "yes" : "no");
444
445 sb.Append(cdt.ToString());
446 sb.Append("\n");
447 }
448 }
449 }
450 }
451 }
452 }
453
454 MainConsole.Instance.Output(sb.ToString());
455 }
456
379 private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb) 457 private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
380 { 458 {
381 sb.AppendFormat("\nWearables for {0}\n", sp.Name); 459 sb.AppendFormat("\nWearables for {0}\n", sp.Name);