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author | Melanie | 2010-10-05 02:12:35 +0100 |
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committer | Melanie | 2010-10-05 02:12:35 +0100 |
commit | ba0a19c228b8d9bce0a9fc2328e69ba48befab66 (patch) | |
tree | d20a2049e2b4f49908f60e21988cd6b0bfc02aaa /OpenSim/Region/OptionalModules | |
parent | Make windlight set the default environment on start (diff) | |
parent | Formatting cleanup. (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index e42dbf2..7e1b5ac 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |||
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
812 | // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an | 812 | // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an |
813 | // old idea of what the object properties are. Viewer developer Hazim informed us that the base module | 813 | // old idea of what the object properties are. Viewer developer Hazim informed us that the base module |
814 | // didn't check the client sent data against the object do any. Since the base modules are the | 814 | // didn't check the client sent data against the object do any. Since the base modules are the |
815 | // 'crowning glory' examples of good practice.. | 815 | // 'crowning glory' examples of good practice.. |
816 | 816 | ||
817 | // Validate that the object exists in the scene the user is in | 817 | // Validate that the object exists in the scene the user is in |
818 | SceneObjectPart part = s.GetSceneObjectPart(localID); | 818 | SceneObjectPart part = s.GetSceneObjectPart(localID); |