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authorRobert Adams2013-07-30 15:22:32 -0700
committerRobert Adams2013-07-30 15:22:32 -0700
commit6ad577d32bcb7520a33e4c0c7510d81a7cad674c (patch)
tree9d5ebb037ac9344feefaf52cf76ab582dc0f1093 /OpenSim/Region/OptionalModules
parentBulletSim: make density display and return value consistant with how (diff)
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BulletSim: test method for debugging of extended physics script operations.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rwxr-xr-xOpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs54
1 files changed, 46 insertions, 8 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
index 6009dc5..0cbc5f9 100755
--- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
@@ -31,10 +31,10 @@ using System.Reflection;
31using System.Text; 31using System.Text;
32 32
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.CoreModules;
34using OpenSim.Region.Framework; 35using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.CoreModules;
38 38
39using Mono.Addins; 39using Mono.Addins;
40using Nini.Config; 40using Nini.Config;
@@ -49,6 +49,10 @@ public class ExtendedPhysics : INonSharedRegionModule
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 private static string LogHeader = "[EXTENDED PHYSICS]"; 50 private static string LogHeader = "[EXTENDED PHYSICS]";
51 51
52 // Since BulletSim is a plugin, this these values aren't defined easily in one place.
53 // This table must coorespond to an identical table in BSScene.
54 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
55
52 private IConfig Configuration { get; set; } 56 private IConfig Configuration { get; set; }
53 private bool Enabled { get; set; } 57 private bool Enabled { get; set; }
54 private Scene BaseScene { get; set; } 58 private Scene BaseScene { get; set; }
@@ -143,13 +147,6 @@ public class ExtendedPhysics : INonSharedRegionModule
143 [ScriptConstant] 147 [ScriptConstant]
144 public static int PHYS_CENTER_OF_MASS = 1 << 0; 148 public static int PHYS_CENTER_OF_MASS = 1 << 0;
145 149
146 [ScriptConstant]
147 public static int PHYS_LINKSET_TYPE_CONSTRAINT = 1;
148 [ScriptConstant]
149 public static int PHYS_LINKSET_TYPE_COMPOUND = 2;
150 [ScriptConstant]
151 public static int PHYS_LINKSET_TYPE_MANUAL = 3;
152
153 [ScriptInvocation] 150 [ScriptInvocation]
154 public string physGetEngineType(UUID hostID, UUID scriptID) 151 public string physGetEngineType(UUID hostID, UUID scriptID)
155 { 152 {
@@ -163,9 +160,50 @@ public class ExtendedPhysics : INonSharedRegionModule
163 return ret; 160 return ret;
164 } 161 }
165 162
163 [ScriptConstant]
164 public static int PHYS_LINKSET_TYPE_CONSTRAINT = 0;
165 [ScriptConstant]
166 public static int PHYS_LINKSET_TYPE_COMPOUND = 1;
167 [ScriptConstant]
168 public static int PHYS_LINKSET_TYPE_MANUAL = 2;
169
166 [ScriptInvocation] 170 [ScriptInvocation]
167 public void physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) 171 public void physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
168 { 172 {
173 if (!Enabled) return;
174
175 // The part that is requesting the change.
176 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
177
178 if (requestingPart != null)
179 {
180 // The change is always made to the root of a linkset.
181 SceneObjectGroup containingGroup = requestingPart.ParentGroup;
182 SceneObjectPart rootPart = containingGroup.RootPart;
183
184 if (rootPart != null)
185 {
186 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
187 if (rootPhysActor != null)
188 {
189 rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType);
190 }
191 else
192 {
193 m_log.WarnFormat("{0} physSetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
194 LogHeader, rootPart.Name, hostID);
195 }
196 }
197 else
198 {
199 m_log.WarnFormat("{0} physSetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
200 LogHeader, requestingPart.Name, hostID);
201 }
202 }
203 else
204 {
205 m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
206 }
169 } 207 }
170} 208}
171} 209}