aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules
diff options
context:
space:
mode:
authorRobert Adams2013-08-01 17:43:06 -0700
committerRobert Adams2013-08-02 09:47:12 -0700
commit24df15dab7befd50f7a45eb54f001e6e481f0ec4 (patch)
treef3502a9782d68848c00fe3cb9b4b2a04dfa91f61 /OpenSim/Region/OptionalModules
parentBulletSim: add BSLinkInfo structure to remember link specific information (diff)
downloadopensim-SC_OLD-24df15dab7befd50f7a45eb54f001e6e481f0ec4.zip
opensim-SC_OLD-24df15dab7befd50f7a45eb54f001e6e481f0ec4.tar.gz
opensim-SC_OLD-24df15dab7befd50f7a45eb54f001e6e481f0ec4.tar.bz2
opensim-SC_OLD-24df15dab7befd50f7a45eb54f001e6e481f0ec4.tar.xz
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rwxr-xr-xOpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs65
1 files changed, 60 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
index 0cbc5f9..d1d318c 100755
--- a/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/ExtendedPhysics/ExtendedPhysics.cs
@@ -49,10 +49,20 @@ public class ExtendedPhysics : INonSharedRegionModule
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 private static string LogHeader = "[EXTENDED PHYSICS]"; 50 private static string LogHeader = "[EXTENDED PHYSICS]";
51 51
52 // =============================================================
52 // Since BulletSim is a plugin, this these values aren't defined easily in one place. 53 // Since BulletSim is a plugin, this these values aren't defined easily in one place.
53 // This table must coorespond to an identical table in BSScene. 54 // This table must correspond to an identical table in BSScene.
55
56 // Per scene functions. See BSScene.
57
58 // Per avatar functions. See BSCharacter.
59
60 // Per prim functions. See BSPrim.
61 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
54 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; 62 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
55 63
64 // =============================================================
65
56 private IConfig Configuration { get; set; } 66 private IConfig Configuration { get; set; }
57 private bool Enabled { get; set; } 67 private bool Enabled { get; set; }
58 private Scene BaseScene { get; set; } 68 private Scene BaseScene { get; set; }
@@ -123,6 +133,7 @@ public class ExtendedPhysics : INonSharedRegionModule
123 133
124 // Register as LSL functions all the [ScriptInvocation] marked methods. 134 // Register as LSL functions all the [ScriptInvocation] marked methods.
125 Comms.RegisterScriptInvocations(this); 135 Comms.RegisterScriptInvocations(this);
136 Comms.RegisterConstants(this);
126 137
127 // When an object is modified, we might need to update its extended physics parameters 138 // When an object is modified, we might need to update its extended physics parameters
128 BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; 139 BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
@@ -136,7 +147,6 @@ public class ExtendedPhysics : INonSharedRegionModule
136 147
137 private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) 148 private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
138 { 149 {
139 throw new NotImplementedException();
140 } 150 }
141 151
142 // Event generated when some property of a prim changes. 152 // Event generated when some property of a prim changes.
@@ -168,9 +178,11 @@ public class ExtendedPhysics : INonSharedRegionModule
168 public static int PHYS_LINKSET_TYPE_MANUAL = 2; 178 public static int PHYS_LINKSET_TYPE_MANUAL = 2;
169 179
170 [ScriptInvocation] 180 [ScriptInvocation]
171 public void physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) 181 public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
172 { 182 {
173 if (!Enabled) return; 183 int ret = -1;
184
185 if (!Enabled) return ret;
174 186
175 // The part that is requesting the change. 187 // The part that is requesting the change.
176 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); 188 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
@@ -186,7 +198,7 @@ public class ExtendedPhysics : INonSharedRegionModule
186 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor; 198 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
187 if (rootPhysActor != null) 199 if (rootPhysActor != null)
188 { 200 {
189 rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType); 201 ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType);
190 } 202 }
191 else 203 else
192 { 204 {
@@ -204,6 +216,49 @@ public class ExtendedPhysics : INonSharedRegionModule
204 { 216 {
205 m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); 217 m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
206 } 218 }
219 return ret;
220 }
221
222 [ScriptInvocation]
223 public int physGetLinksetType(UUID hostID, UUID scriptID)
224 {
225 int ret = -1;
226
227 if (!Enabled) return ret;
228
229 // The part that is requesting the change.
230 SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
231
232 if (requestingPart != null)
233 {
234 // The type is is always on the root of a linkset.
235 SceneObjectGroup containingGroup = requestingPart.ParentGroup;
236 SceneObjectPart rootPart = containingGroup.RootPart;
237
238 if (rootPart != null)
239 {
240 Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
241 if (rootPhysActor != null)
242 {
243 ret = (int)rootPhysActor.Extension(PhysFunctGetLinksetType);
244 }
245 else
246 {
247 m_log.WarnFormat("{0} physGetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
248 LogHeader, rootPart.Name, hostID);
249 }
250 }
251 else
252 {
253 m_log.WarnFormat("{0} physGetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
254 LogHeader, requestingPart.Name, hostID);
255 }
256 }
257 else
258 {
259 m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
260 }
261 return ret;
207 } 262 }
208} 263}
209} 264}