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author | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
commit | 22f25fae387a801e8545f6ab6e2c9700926ae6e4 (patch) | |
tree | 5a0e57a655aaecba82f7819896dfef7c9a52705a /OpenSim/Region/OptionalModules | |
parent | [PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams() (diff) | |
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Hack around with the NPC module to get osNpcCreate() partially working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 107 |
2 files changed, 75 insertions, 34 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 7304145..77e7acf 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
113 | { | 113 | { |
114 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client); | 114 | bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client); |
115 | MainConsole.Instance.OutputFormat( | 115 | MainConsole.Instance.OutputFormat( |
116 | "{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt"); | 116 | "{0} baked appearance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt"); |
117 | } | 117 | } |
118 | }); | 118 | }); |
119 | } | 119 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index c471636..48d236f 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -25,10 +25,13 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
29 | using System.Threading; | 31 | using System.Threading; |
30 | using OpenMetaverse; | 32 | using log4net; |
31 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenMetaverse; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
33 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Region.CoreModules.Avatar.NPC; | 37 | using OpenSim.Region.CoreModules.Avatar.NPC; |
@@ -40,6 +43,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
40 | { | 43 | { |
41 | public class NPCModule : IRegionModule, INPCModule | 44 | public class NPCModule : IRegionModule, INPCModule |
42 | { | 45 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
43 | // private const bool m_enabled = false; | 48 | // private const bool m_enabled = false; |
44 | 49 | ||
45 | private Mutex m_createMutex; | 50 | private Mutex m_createMutex; |
@@ -59,6 +64,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
59 | private UUID p_cloneAppearanceFrom; | 64 | private UUID p_cloneAppearanceFrom; |
60 | private UUID p_returnUuid; | 65 | private UUID p_returnUuid; |
61 | 66 | ||
67 | public void Initialise(Scene scene, IConfigSource source) | ||
68 | { | ||
69 | m_createMutex = new Mutex(false); | ||
70 | |||
71 | m_timer = new Timer(500); | ||
72 | m_timer.Elapsed += m_timer_Elapsed; | ||
73 | m_timer.Start(); | ||
74 | |||
75 | scene.RegisterModuleInterface<INPCModule>(this); | ||
76 | } | ||
77 | |||
62 | private AvatarAppearance GetAppearance(UUID target, Scene scene) | 78 | private AvatarAppearance GetAppearance(UUID target, Scene scene) |
63 | { | 79 | { |
64 | if (m_appearanceCache.ContainsKey(target)) | 80 | if (m_appearanceCache.ContainsKey(target)) |
@@ -76,6 +92,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
76 | 92 | ||
77 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 93 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
78 | { | 94 | { |
95 | m_log.DebugFormat( | ||
96 | "[NPC MODULE]: Queueing request to create NPC {0} {1} at {2} in {3} cloning appearance of {4}", | ||
97 | firstname, lastname, position, scene.RegionInfo.RegionName, cloneAppearanceFrom); | ||
98 | |||
79 | // Block. | 99 | // Block. |
80 | m_createMutex.WaitOne(); | 100 | m_createMutex.WaitOne(); |
81 | 101 | ||
@@ -137,46 +157,67 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
137 | } | 157 | } |
138 | } | 158 | } |
139 | 159 | ||
140 | |||
141 | public void Initialise(Scene scene, IConfigSource source) | ||
142 | { | ||
143 | m_createMutex = new Mutex(false); | ||
144 | |||
145 | m_timer = new Timer(500); | ||
146 | m_timer.Elapsed += m_timer_Elapsed; | ||
147 | m_timer.Start(); | ||
148 | |||
149 | scene.RegisterModuleInterface<INPCModule>(this); | ||
150 | } | ||
151 | |||
152 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | 160 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) |
153 | { | 161 | { |
154 | lock (p_lock) | 162 | try |
155 | { | 163 | { |
156 | if (p_inUse) | 164 | lock (p_lock) |
157 | { | 165 | { |
158 | p_inUse = false; | 166 | if (p_inUse) |
159 | |||
160 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); | ||
161 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | ||
162 | |||
163 | p_scene.AddNewClient(npcAvatar); | ||
164 | |||
165 | ScenePresence sp; | ||
166 | if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
167 | { | 167 | { |
168 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); | 168 | p_inUse = false; |
169 | 169 | ||
170 | sp.Appearance.SetTextureEntries(x.Texture); | 170 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); |
171 | sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone()); | 171 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); |
172 | sp.SendAppearanceToAllOtherAgents(); | 172 | |
173 | m_log.DebugFormat( | ||
174 | "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", | ||
175 | p_firstname, p_lastname, npcAvatar.AgentId, p_position, p_scene.RegionInfo.RegionName); | ||
176 | |||
177 | AgentCircuitData acd = new AgentCircuitData(); | ||
178 | acd.AgentID = npcAvatar.AgentId; | ||
179 | acd.firstname = p_firstname; | ||
180 | acd.lastname = p_lastname; | ||
181 | acd.ServiceURLs = new Dictionary<string, object>(); | ||
182 | |||
183 | AvatarAppearance originalAppearance = GetAppearance(p_cloneAppearanceFrom, p_scene); | ||
184 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); | ||
185 | acd.Appearance = npcAppearance; | ||
186 | |||
187 | p_scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | ||
188 | p_scene.AddNewClient(npcAvatar); | ||
189 | |||
190 | ScenePresence sp; | ||
191 | if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
192 | { | ||
193 | m_log.DebugFormat( | ||
194 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
195 | |||
196 | // Shouldn't call this - temporary. | ||
197 | sp.CompleteMovement(npcAvatar); | ||
198 | |||
199 | // sp.SendAppearanceToAllOtherAgents(); | ||
200 | // | ||
201 | // // Send animations back to the avatar as well | ||
202 | // sp.Animator.SendAnimPack(); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
207 | } | ||
208 | |||
209 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
210 | |||
211 | p_returnUuid = npcAvatar.AgentId; | ||
212 | |||
213 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", p_returnUuid); | ||
173 | } | 214 | } |
174 | |||
175 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
176 | |||
177 | p_returnUuid = npcAvatar.AgentId; | ||
178 | } | 215 | } |
179 | } | 216 | } |
217 | catch (Exception ex) | ||
218 | { | ||
219 | m_log.ErrorFormat("[NPC MODULE]: NPC creation failed with exception {0} {1}", ex.Message, ex.StackTrace); | ||
220 | } | ||
180 | } | 221 | } |
181 | 222 | ||
182 | public void PostInitialise() | 223 | public void PostInitialise() |